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MMOexp-Diablo 4 The Tower Endgame Upgrade and Leaderboard Rewards
After weeks of testing, Diablo 4 Season 11's PTR (Public Test Realm) has wrapped up-and it left the community buzzing with debate. The changes on display ranged from bold new endgame systems to sweeping nerfs that many players described as "the biggest power reset since launch."Between the removal of traditional Masterworking, the introduction of The Tower, and a near-total rethink of itemization, Blizzard's vision for Diablo 4's next era is clear: slower, more strategic, and more rewarding for long-term players.
Here's a full breakdown of what's changing-and what's coming-for Diablo 4 Season 11.
The Tower-A Fresh Take on Competitive Endgame
One of the PTR's most talked-about additions was The Tower, Diablo 4's new endgame challenge that borrows inspiration from the Pit but adds a competitive leaderboard twist. However, early testers found it underwhelming, with several describing it as "The Pit, but without the loot."
Blizzard has heard that feedback loud and clear.
In the updated design for Season 11, The Tower will now feature exclusive leaderboard rewards-most notably unique Halo cosmetics that showcase a player's seasonal rank. These halos are earned by performing well on the leaderboard and are bound to the character who achieved that placement, serving as a visible mark of prestige and skill.
Beyond rewards, major structural improvements are also on the way. Many PTR testers complained about monsters getting stuck behind doors or narrow corridors, making efficient clears impossible. Blizzard confirmed these issues are being fixed, and Tower layouts will be streamlined for smoother combat flow. The devs also hinted that The Tower is only the beginning of a broader plan to make endgame activities more modular and customizable.
Future updates could introduce "specialized"Pit versions-imagine a boss rush, a loot goblin pit, or themed modifiers that drastically change gameplay. The Tower isn't just a new activity; it's Blizzard's way of testing flexibility in Diablo 4's endgame ecosystem.
Itemization Overhaul-A New Gear Economy
The other major headline from the PTR is the complete rework of itemization. The biggest shake-up? Masterworking as we know it is gone. In Season 11, Masterworking no longer improves affixes like cooldown reduction or attack speed. Instead, it only enhances base item stats-for example:
Damage on weapons
Armor value on armor pieces
Resistances on jewelry
While this simplifies some systems, it also raised immediate concern: without Masterworking providing strong multipliers, would endgame builds lose too much power?
Blizzard's answer lies in redistribution and compensation. Many affixes that were previously tied to Masterworking-such as cooldown reduction-will now appear more often on core gear slots like rings and gloves. In addition, legendary items will now carry four affixes instead of three, putting them on par with uniques and giving players more customization options.
Sanctification-The New Late-Game Modifier System
To fill the gap left by Masterworking, Blizzard is introducing a new layer of item enhancement called Sanctification. Once an item has been fully tempered and masterworked, it can be sanctified-applying a powerful modifier that can dramatically alter its functionality.
Some Sanctifications can replace an existing affix with another legendary aspect, effectively letting a single item carry two aspects at once. Others add entirely new modifiers, like multiplicative damage to certain elemental types.
That said, the system has a risky side. During PTR testing, players discovered that certain Sanctifications could "brick"valuable items by overwriting essential stats. Blizzard acknowledged this concern and confirmed several fixes-including the removal of the "Indestructible"Sanctification that could accidentally replace key stats like cooldown reduction.
Offensive aspects were missing from the PTR version of Sanctification, but developers clarified that was a test build oversight-they'll be fully included at launch.Balancing Power-The Pit, Monster Health, and Player Scaling
PTR testers quickly noticed that with the new systems in place, overall player power dropped dramatically. Without Chaos Armor, old Masterworking, or Chaos Powers, many builds couldn't clear Pit 100, which is crucial for glyph leveling.
Instead of re-buffing player power, Blizzard is tuning down the difficulty. In Season 11:
Pit monster health will be reduced to 60% of current values.
Boss fights will take significantly less time.
This ensures that glyph progression remains accessible without forcing another round of stat inflation. The devs are walking a careful line: lowering the ceiling slightly while keeping gameplay brisk and rewarding.
Resource-Based Items-Now Uncapped
A major community frustration during PTR testing was the resource cap affecting certain items like The Melted Heart of Selig, Ramaladni's Magnum Opus, and the Serpentine Aspect. Each of these scaled their bonuses with total resource pool-but capped benefits at 500 resource, regardless of class.
This caused balance issues, since some classes naturally have higher base resources than others. Blizzard has since removed the cap entirely, allowing players to scale power naturally according to their build. This change restores flexibility to hybrid and resource-based builds that rely on creative energy or essence stacking.
Leaderboards, RMT, and Solo Self-Found Mode
One of the biggest controversies around leaderboards was the fear of unfair advantages. Without a Solo Self-Found (SSF) system, leaderboard competition often favored top streamers or players engaging in real-money trading (RMT). Many community members worried that leaderboard cosmetics like the Halos would effectively reward cheaters or group-fed players.
Blizzard confirmed that a dedicated Solo Self-Found mode is in active development and will launch alongside or shortly after Season 11. This mode will have its own leaderboards and reward structure-including exclusive cosmetics for hardcore SSF players.
This is a major win for competitive integrity and one of the most requested features since launch. For the first time, players who prefer a self-contained challenge will have a legitimate space to compete fairly.
Quality of Life-Rebirths, Map Progress, and Character Slots
Blizzard is also bringing several long-requested quality-of-life updates from Diablo III into the modern era.
After a season ends, your character will move to the Eternal Realm, but you'll now have the option to rebirth that same character for a new season. This preserves cosmetic data and playtime stats while freeing up character slots.
In addition, map progress and waypoints will now carry over automatically when creating a new seasonal character. That means no more retreading old ground to unlock fast travel or exploration bonuses-the world map will be unlocked from day one.
Small change, massive time saver.
Looking Beyond Season 11-The Expansion Tease
While the devs were transparent about PTR changes, they were deliberately tight-lipped about the future-specifically, anything related to the Paladin class or the rumored Cow Level. When asked directly, they dodged both topics entirely.
Given the timing, it's almost certain that Sanctuary's next chapter will be unveiled live during the event. Whether it's the long-rumored Paladin class, new story content, or a region expansion, fans won't have to wait long to find out.
Final Thoughts-A Rebuilding Season for Diablo 4
Season 11 feels like a turning point for Diablo 4. The developers are clearly listening-not just reacting-to community feedback. The Tower is becoming more meaningful, Sanctification is adding depth to item crafting, and the return of solo self-found play is a huge win for player trust.
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MMOexp-Diablo 4: Devs Confirm Waypoints Auto-Unlock—Finally Ending Early-Season Chores
Diablo 4 players finally have something to be excited about-and for once, it's not vague marketing or lightly detailed patch notes. A brand-new developer interview (oddly released only through Korean channels) revealed some of the biggest mechanical and endgame shifts the game has discussed in months. While it feels strange that players have to dig through scattered regional interviews for core information, the content of this one is absolutely worth the hunt.
Here's the full breakdown of everything you need to know.
Sanctification: No More Bricking Good Items-But Rare Items Can Still Break?
One of the most confusing but important reveals centered around Sanctification, Season 11's endgame "V-Orb-style" mechanic (clearly inspired by Path of Exile's Vaal Orb system). Sanctification allows players to slam an item for a new powerful effect-or occasionally a worthless one like "Indestructible," which developers now confirm is being removed.
The key details from the interview:
High-end items (Ancestral and Mythic) can no longer be bricked
Rare items can still break
Sanctification results are better the higher the item quality
Sanctification will no longer remove affixes from top-tier items
On the surface, this is great news. Losing a perfect Mythic or a best-in-slot roll to sanctification would have been disastrous. But the design is also strange. Rare (yellow) items have almost no endgame value-so why allow them to brick, and why sanctify them at all?
If you sanctify a Rare, you can't imprint an aspect afterward. That makes it effectively useless.
The bigger design question is this:
Why not make Rare items offer stronger Sanctification outcomes so they have value?
Instead, high-end gear gets safer, and lower gear remains pointless.
Risk can be fun when designed well. But risk that applies only to junk-tier items? That's just noise. Still, preventing BIS gear from getting gutted is a win in the long run-even if the implementation feels half-finished.
Masterworking Is Getting a Real Update
Another major reveal: Masterworking is being expanded in Season 11 or 12 with a new bonus system attached to the upgraded affix. This is huge. In the PTR, masterworking felt like a wet noodle-click button → number goes up → nothing meaningful happens.
It felt more like reforging item quality in Path of Exile: technically useful, emotionally empty.
Developers confirmed:
A new bonus will apply to the "great affix" during masterworking
Something beyond just raising a number is coming
They didn't specify whether this is "masterworking crit" returning or something new entirely
Anything that adds dopamine to item upgrades is long overdue.
Season 11's PTR version was borderline pointless-even high-tier content creators openly called it "mid."
If Diablo 4 wants long-term item chase depth, this area needs serious juice. A strong masterwork system could help fix the endgame loop that currently relies too heavily on RNG drops and too little on smart crafting.
Blue Items Might Become Endgame Pieces-But Only in Season 12 or Later
In a surprising twist, developers hinted that blue items (magic items) may eventually get:
Upgradable affixes
Stronger, more focused stats
A potential role in endgame builds
This is a fascinating direction.
In ARPG history, blue items were often niche but extremely powerful under specific conditions. Diablo 2 had god-tier blue wands and claws. Path of Exile uses blue bases for powerful fossils and meta-mod setups.
But in Diablo 4? Blues are vendor trash.
If blue items are going to compete with legendaries, their affixes need to be five to six times stronger-because they only roll two modifiers. A +3 or +4 skill roll on amulets would instantly shake up the meta and create high-value loot hunts again.
Developers said this won't arrive in Season 11-but Season 12 is the earliest window.
This could be the biggest itemization shake-up since release if executed well.
Tower Rewards, Difficulty, and Realistic Push Targets
The team also clarified new information about the Towers, Diablo 4's new Season 11 endgame activity.
Key details:
Rewards every 10 floors up to 150
Boss HP is being lowered after community backlash
The top end (floors 120-150) is not realistically achievable for most players
Realistically
If you push Pit 130 → expect ~Tower 120
Tower 150 is not meant for anyone right now
The scaling was wildly overtuned in early testingThe update helps, but the Tower is still the "hard push content" half of the game. The Pit, meanwhile, is expected to get its ownmajor rework in Season 12.
Tower Leaderboards Reset Every 1-2 Weeks (Cosmetic Rewards Only)
The seasonal leaderboard cycle is the clearest reward structure Diablo 4 has ever implemented:
The Tower leaderboard resets every 1-2 weeks
Top players earn "Halo" cosmetics
Cosmetics are per character, not account-wide
If you delete your seasonal character, the Halo is gone
This is… awkward.
If Diablo 4 refuses to add Rebirth (which would let players convert seasonal characters into eternal realm characters), then cosmetic rewards that disappear forever feel awful.
Players want permanent trophies, not temporary participation ribbons.
Rebirth would solve all of this-especially if Diablo wants players to chase new cosmetics every season.
Waypoints Will Be Automatically Unlocked (Finally!)
A pure quality-of-life win: waypoints will be unlocked automatically in new seasons. Strongholds remain ambiguous, but this is a great first step toward reducing early-season tedium.
Diablo 4's New Direction: Depth Over Content Bloat
Developers said something important:
"Our goal is to add depth to existing content rather than overload the game with many activities."
This is both good and concerning.
Good because:
Many current systems are shallow and need deeper progression
The Pit, Nightmare Dungeons, and Helltides need meaningful complexity
Concerning because:
Players still crave new content
Diablo 4 lacks the variety of POE-style mechanics
Every season risks feeling like "one mechanic + recycled systems"
Season 12 is rumored to include a Pit rework, possibly adding wild variants like:
Goblin-only pits
Cow level pits
Chaos pits with randomized modifiers
If done well, this is exactly the kind of "fun chaos" the game needs.
The Biggest Bombshell: Diablo 4 PvP Might Finally Be Coming
For many players, the biggest headline from the interview was the developer saying:
"Anything is possible as far as PvP is concerned. The team is open to being more experimental."
This is the first time since launch that Blizzard has given actual hope for structured PvP.
Potential modes the community is begging for:
Ranked 1v1 duels
2v2 arenas
Clan vs. clan battles
PvP ladders with cosmetic or unique rewards
Seasonal PvP titles or Hall of Fame entries
And the dream scenario:
Top PvP players getting to design a seasonal unique item.
This would instantly give Diablo 4 infinite replayability for PvP fans-something the game has desperately needed. The current Fields of Hatred sandbox is not enough. Structured PvP could transform Diablo 4 from a "90-hour-per-season" game into a permanent ARPG home.
The team is finally open to it. And that's massive.
Final Thoughts: Season 11 Looks Mid… But the Future Might Finally Be Bright
Let's be honest: Season 11 on its own is not looking amazing.
Chaos armor and Chaos powers from Season 10 are gone
Power is nerfed across the board
Vault Orbs are interesting, but not meta-defining
Only the Tower stands out as major new content
But the future-especially Season 12 and beyond-is suddenly promising:
Masterworking may finally matter
Sanctuary could get meaningful itemization depth
Blue items may become BIS
Pit reworks are coming
The Tower is evolving
And most importantly… PvP might actually happen
For many longtime fans, PvP is the missing pillar of Diablo 4. And now that Blizzard is saying "anything is possible," players finally have something to look forward to beyond seasonal resets.
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MMOexp-Skull and Bones: Best Electric + Toxic Sloop-of-War Setup Revealed
Every new season of Skull and Bones brings its own meta-defining gear, ship upgrades, and combat strategies-but this time, Ubisoft has delivered something truly special. The brand-new Sloop-of-War ship isn't just another mid-size vessel to add to your collection. It is, without exaggeration, a toxic-spreading monster, capable of melting World Tier 2 bosses in PvE and shredding frigates in PvP with terrifying ease.
Fast, agile, and armed with some of the strongest poison and electric synergies ever introduced, this Sloop-of-War build turns you into one of the most dangerous captains in the Indian Ocean. Whether you enjoy faction wars, convoys, cutthroat cargo, or simply terrorizing rival fleets, this setup has the firepower and speed to dominate every encounter. And best of all-it has a secret mechanic that pushes its damage even further.
Let's break down the full build, explain why it works so well, and show you exactly how to assemble this season's strongest hybrid-damage ship.
Why This Sloop-of-War Build Is So Powerful
This season's Sloop-of-War comes with all seven upgrade slots unlocked, enabling access to two of the best passive perks currently available:
Plaguebringer
This perk:
Drastically increases poison damage
Keeps poison uptime active longer
Spreads explosions to other nearby ships within 300 meters
Applies the new poison status effect faster
The result? You're essentially turning every poisoned target into a floating bomb, detonating nearby ships as they cluster.
Spite
This perk:
Deals passive damage every second to all poisoned ships within 300 meters
Reduces incoming damage by 30% from poisoned enemies
This is an incredible perk for clearing convoys, faction takeovers, and PvE events where enemies often group tightly. But it's just as powerful in PvP-apply poison once, and suddenly your foes hit you weaker while taking constant chip damage.
Together, Plaguebringer + Spite create a toxic synergy that's devastating in large-scale fights. Whether in defense missions, convoy ambushes, or PvP brawls, you'll see dozens of damage numbers erupt all at once as entire groups melt.
And as we'll explain later, this build has a "secret" that pushes your weapon boosts even higher.
Choosing the Right Armor: PvE vs. PvP
Your armor selection depends heavily on what you plan to do.
Best PvE Armor: Buccaneer's Oath
In PvE, you frequently sink multiple ships-sometimes dozens per session. Buccaneer's Oath gives:
+25% weapon damage after every ship you sink
+25% armor after each kill
A stacking multiplier with no real cap
In large enemy clusters, this turns your Sloop-of-War into an avalanche of exponential damage. It's the best choice for faction missions, event bosses, and any activity where multiple targets appear.
Best PvP Armor: Nocturn Heart
In Cutthroat Cargo or open-ocean PvP, you usually face 1v1 or 1v2 situations. That's where Nocturn Heart shines:
Permanently boosts damage by 15%
Active as long as you're above 75% hull
This is extremely easy to maintain thanks to your ship's speed, evasiveness, and poison suppression of enemy damage. For PvP, this armor is far more reliable.
Front and Rear Weapons: Leik 3s with Required Shock Ascension
We run Leik 3s on the front and rear because they:
Have strong base damage
Become devastating once modified
Sync perfectly with all electric + poison furniture
However, the first ascension is critical:
Ascension 1: Shock (Mandatory)
This reclassifies Leik 3s as electric + toxic weapons-a key secret behind the build's damage multipliers. Once they qualify as both element types, they benefit from all the furniture boosts we'll cover later.
Ascension 2-3 Options
Pick any combination of:
Amplified Toxic
Shock
Severity
Second Storm
All are viable. Severity is great for crits; amplified bonuses improve status damage; Second Storm adds lightning bursts.
Broadside Weapons: Rockmouth Toxic Cauldrons
These are the backbone of the build.
The Rockmouth Cauldron provides:
75% bonus damage against poisoned enemies
High AoE potential
Excellent synergy with Plaguebringer + Spite perks
Again, your first ascension must be Shock, ensuring the cauldrons receive electric and poison bonuses simultaneously.
Recommended Ascensions:
Shock (required)
Amplified Toxic
Severity
Lethal (best-boosts weak point damage)
Because you'll be aiming for weak points often, Lethal's value is enormous.
Auxiliary Weapons: Mortar for PvE, Spirit Caller for PvP
PvE Auxiliary: LaFleur Mortar
One of the best boss-melting mortars
Devastates clustered enemies
Becomes nuclear with electric + toxic boosts
Ascensions:
Shock (mandatory)
Amplified Electric
Amplified Toxic
SeverityPvP Auxiliary: Spirit Caller
Perfect for Cutthroat Cargo:
Reduces enemy speed by 50%
Reduces armor by 20%
Basically freezes pirate hunters in place while you escape with treasure
It turns fast ships into slow targets and slow targets into sitting ducks.
Ascensions:
Noxious (needed for poison bonuses)
Second Storm
Furniture Setup: The True Secret Behind the Build
Here's where the build becomes truly overpowered.
The furniture arrangement layers dozens of bonuses at once, giving:
Massive reload speed
Huge weak point damage
Electric damage multipliers
Bonus damage after Storm Struck triggers
Toxic resistance penetration
This is why we modify every weapon to count as both poison and electric-so every furniture perk activates.
Let's break it down.
Major Slot: Siphon Furnace
+10% damage to poisoned enemies
Boosts projectile speed and range
Works at all distances (unlike Stink Pot, which is range-limited)
Plaguing Ward
7% reduced reload time
4% increased weapon damage
Always active and extremely efficient
Leapotin Schematics
A sleeper pick that got buffed this season:
+10% weak point damage
Ignores 10% of enemy toxic resistance
Makes poison far more lethal
This change alone increased toxic builds' viability dramatically.
Leaden Vault Array
The new electric furniture piece provides:
6% faster reloads
8% bonus damage to Storm Struck enemies
AoE electric boost for your LaFleur mortar
Storm Struck triggers often in this build, making this piece very valuable.
Charge Stores
One of the most important bonuses:
Your next attack after Storm Struck deals 50% extra damage
+5% combined weapon damage
This is monstrous burst potential during boss fights.
Ram Rod Workshop
7% faster broadside reload time
+7% secondary damage
This heavily boosts your Rockmouth Cauldrons.
Why This Build Is So Strong
Once fully assembled, this Sloop-of-War gains:
54%+ bonus damage across all weapons
20% reduced reload speeds
75% bonus damage from Rockmouth Cauldrons vs poisoned targets
10% weak point bonus
50% burst damage after Storm Struck
Wide-area poison explosions
Storm Struck and poison simultaneously applied
In gameplay, this means:
Massive damage numbers everywhere
Instant convoy clears
Bosses melt in seconds
PvP chases become trivial
Defense and faction war objectives get cleared easily
This is one of the best hybrid builds in Skull and Bones history.
Final Thoughts
If you love high DPS, fast rotations, and explosive chain reactions, this Sloop-of-War toxic build is going to be your new main. It's incredibly fun, flexible across all content, and perfectly tuned to this season's loot and mechanics.
With the right furniture, the correct ascensions, and thoughtful armor choices, you'll have a ship capable of obliterating bosses, sinking rival players, and tearing apart entire fleets.
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MMOexp-POE: The Most Profitable Week 1 Farming Builds Revealed
With the new League right around the corner, players are already mapping out their currency strategies, farming routes, and-most importantly-their league starter builds. While hardcore and SSF players have entirely different priorities, this guide focuses on softcore trade for Week 1 of the new Path of Exile League. The goal is simple: maximize early-game progression, farm efficiently, and snowball into high-value currency routes before the market stabilizes.
The updated Week 1 Softcore Trade Tier List breaks down into five categories:
S-Tier: Top-tier builds for early progression and profit.
A-Tier: Nearly as strong, but slightly slower or more gear-dependent.
Specialized Builds: Focused strategies for specific farming content.
Scaling Builds: Late-game monsters that aren't ideal for League start.
Honorable Mentions: Reliable, fun builds that just miss the top cut.
S-Tier Builds-The Kings of Week One
1. Attack Wanderer (Kinetic Rain / Kinetic Blast)
No surprise here-Attack Wanderer sits firmly at the top. With the new Kinetic Rain skill expected to fix the classic single-target weakness of wand builds, Wanderer may be the most well-rounded starter of the entire patch. Even if the new skill underperforms, Kinetic Blast and Power Siphon remain staples with some of the best clear speed in the game.
Why it's S-Tier:
Insane clear speed perfect for Breach farming.
Flexible ascendancies: Deadeye, Raider, Pathfinder, Berserker, and even Shadow variants.
Scales extremely well into both mid- and late-game content.
Meta popularity: almost every top racer or content creator (Jung, Palsteron, Rut, and others) is running some form of Wanderer this League.
If you want to blast maps, print currency, and melt bosses without complex gearing, this is your go-to.
2. Earthshatter Slammer
The returning king of day-one progression. Even after minor nerfs, Earthshatter remains unmatched for leveling, boss rushing, and early Atlas completion. Popularized by top racers like Ben and Alkaiser, Earthshatter's raw efficiency in solo progression keeps it permanently glued to S-tier.
Why it's S-Tier:
Fast, easy leveling with no rare gear required.
Dominant bossing with minimal investment.
Great synergy with Breach and Ultimatum content due to strong AOE and knockback.
Perfect transition build: easily evolves into a Strength-stacking Juggernaut or Earthbreaker setup later.
This is the ideal "safe, fast, and powerful" league starter-perfect for anyone wanting a smooth start without relying on market RNG.
3. Cast When Stunned Chieftain (Ultimatum Specialist)
This might be the most niche S-tier build on the list, but for good reason. If you're planning to live inside Ultimatums and Simulacrums, this is the single best build for the job. Built around automatic spell triggering and layered tankiness, the Cast When Stunned Chieftain thrives where other builds crumble.
Why it's S-Tier:
Specifically tuned for Ultimatum farming, the top Week 1 profit strategy.
Massive survivability in tight arenas with constant incoming damage.
Not new-player friendly, but extremely rewarding for veterans who follow guides like Miracles' CWStun setup.
Top-tier income potential if Ultimatum remains untouched by balance changes.
Just remember: this is not a general-purpose build-it shines only in Ultimatums and Simulacrums.
A-Tier Builds-Excellent, Just a Step Behind
1. Cobra Lash / Venom Gyre Pathfinder
This poison-based throwback build remains a powerhouse thanks to its clear speed, Breach efficiency, and strong scaling. While it technically could sit in S-tier, the uncertainty around the Hand of the Fervent (a key Breach unique) keeps it slightly lower for now.
Why it's A-Tier:
Top-tier clear speed for Breach farming.
Smooth scaling from low to mid investment.
Flexible transitions into Ward Stacker setups later.
Potential sleeper pick if drop rates for its unique stay high.
If you want to blend fast mapping with satisfying, screen-wide poison explosions, Cobra Lash and Venom Gyre are both deadly and stylish.
2. Seismic Trap / Pyroclast Miner
Still an absolute workhorse of early progression, Seismic Miner continues to dominate when it comes to boss rushing and Uber farming. It may require a few uniques for optimal damage, but its raw efficiency remains unmatched for progressing through Acts and early Atlas.
Why it's A-Tier:
Strong bossing potential and fast progression.
Great for Breach and Expedition, thanks to overlapping AOE coverage.
Proven track record used by top racers like Aeroplane and FearlessStumble.
It's not flashy, but it's a steady path to early wealth and late-game transition options.3. Viper Strike / Cobra Mamba Pathfinder
Another poison build that thrives on low-budget scaling. While not the fastest clearer, Viper Strike offers incredibly high single-target DPS and excellent synergy with Pathfinder's flask uptime.
Why it's A-Tier:
Very strong damage per investment.
Decent clear speed, excellent bossing.
Comfortable for casual players due to its simple mechanics.
If you want a build that melts bosses without complicated mechanics, this one's for you.
4. Smite Slayer
A fan favorite that refuses to die. Smite Slayer offers strong clear, solid defenses, and a satisfying melee playstyle that recalls the glory days of Lancing Steel. Its simplicity and balance make it a reliable choice for newer players who want to farm effectively without relying on specific uniques.
5. Arc Mage / Archmage Hierophant
For players who like big numbers and flashy visuals, Archmage builds are still excellent league starters. Despite a few mana-scaling changes, this archetype-championed by SpicySushi-remains one of the fastest to rush Uber bosses and clear high-tier maps.
Why it's A-Tier:
One of the best Uber rushers early in the league.
Incredible scaling with modest gear.
Fun to play and extremely explosive visually.
6. Tornado Shot / Lightning Arrow Deadeye
The classic Deadeye bow archetype stays strong this league, though slightly weaker due to spell suppression nerfs. Lightning Arrow still dominates in clear speed and feels great for Breach, but it's much squishier now. Perfect for skilled players who can dodge and reposition well.
Specialized Builds-Focused Profit Strategies
These aren't general-purpose league starters-they're hyper-focused on specific farm types.
Boss Farmers: Great for fast players who can hit four stones within days. Penance Brand, Seismic Traps, and Minions dominate here for Uber carry selling.
Sanctum Runners: Still viable, though niche. Penance Brand or Beacon of Madness are the go-tos for "Sanctum-only" play.
Ultimatum Farmers: Cast When Stunned Chieftain remains king here.
Expedition Farmers: Any DOT-based build like RF Chieftain or Poison Concoction Pathfinder performs best.
Heist Runners: Toxins and Beacon of Madness Pathfinders are the top picks, especially after Heist buffs this patch.
Scaling Builds-Late-Game Powerhouses (Not for League Start)
These builds become unstoppable with currency but are painful to start with:
Strength Stackers (Earthshatter Juggernaut / Smite Berserker): Eventually reach absurd damage but need multiple uniques and crafted gear.
Int Stackers (Lightning Strike / Wander Hybrids): Can break the game with investment but cost a fortune early on.
Armor Stackers: Overpowered at endgame, but resource-hungry and slow to start.
Pro tip: if you plan to transition into one of these, start as Earthshatter Slammer or Attack Wanderer to build your foundation.
Honorable Mentions-Still Great League Starters
These builds might not dominate the meta, but they remain proven and fun:
Righteous Fire (RF Inquisitor): The ultimate "dad gamer" build-safe, consistent, and supported by Pox's legendary guides.
Eviscerate Champion: Slower, but very tanky and satisfying melee playstyle.
Ice Strike / Lightning Strike Raider: Reliable with solid clear, great for leveling.
Siege Ballista Pathfinder: Pew's detailed guide keeps it relevant and smooth to start.
Poison Brand Occultist: A new experiment, but early testing looks promising.
Final Thoughts-The Week 1 Meta Outlook
Week one in Path of Exile is all about speed, efficiency, and flexibility. Whether you want to blast through Breach maps, dive into Ultimatums, or rush Ubers, the game rewards builds that adapt quickly and farm without friction.
If you want the best possible start, Attack Wanderer, Earthshatter Slammer, and Cast When Stunned Chieftain lead the pack. But if you prefer something more niche or creative, there are plenty of strong A-tier and specialized options to match your playstyle.
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MMOexp-Elden Ring: The Ultimate Greatsword Crouch Poke Build That Dominates PvP
In the ever-expanding world of Elden Ring, strength builds have always carried a certain raw, primal appeal. There's something inherently satisfying about swinging an enormous weapon that can flatten enemies and stun bosses alike. And with the Shadow of the Erdtree DLC pushing the limits of both build creativity and combat strategy, players are once again experimenting with every mechanic the game has to offer.
This deceptively simple attack, when optimized, becomes one of the fastest and deadliest tools in a duelist's arsenal.
Let's break down what makes this setup so devastating, how to build it effectively, and how it performs in real combat.
Why the Greatsword?
The Greatsword has been a fan favorite since Elden Ring's launch, not only for its iconic design (inspired by Guts' Dragon Slayer) but also for its surprisingly balanced move set. As one of the pure Colossal Swords, it's slower than a regular greatsword but hits exponentially harder.
Despite its size, the crouch poke of the Greatsword has near-instant startup frames, allowing skilled players to punish panic rolls, interrupt attacks, or roll-catch opponents mid-dodge.
The Core Concept-Maximize Crouch Poke Damage
At the heart of this build is one simple goal: make the crouch poke as lethal as possible.
Talisman Setup
1.Spear Talisman-Boosts counterattack damage from thrusting attacks, perfect for the Greatsword's crouch poke which counts as a pierce-type move.
2.Two-Handed Sword Talisman-Increases overall damage by 10% when you two-hand your weapon.
3.Rellana's Retaliatory Crest (Retaliatory Cross Tree)-Further enhances crouch attacks, making each poke hit even harder.
4.Bull-Goat's Talisman (Optional)-Provides poise stability if you prefer to trade hits rather than dodge.
Armor Choices
Each piece grants a +2% increase in damage, which might not sound like much individually but stacks significantly across four armor pieces.
Combined with his other buffs, this leads to an enormous power spike.
He also incorporates Rellana's armor piece for an additional crouch attack buff, creating an almost unfair synergy.
Buffs and Consumables
To push things even further, Chase layers Exalted Flesh and Uplifting Aromatic, both of which amplify physical attack power. With both buffs active, his attack rating climbs to 1,197 before even applying weapon grease. Once he adds a coating, such as Flame Grease or Magic Grease, his Greatsword hits a staggering 1,340 total damage output-and that's before factoring in counter hits or talisman bonuses.
The build uses a Heavy Infusion to capitalize on pure Strength scaling, ensuring every swing benefits fully from the player's stats.
Ash of War-Quickstep or Royal Knight's Resolve
While many strength builds rely on tanking and trading, this one thrives on agility and unpredictability.This mind game adds a psychological layer to the build that keeps PvP opponents guessing.
Alternatively, for players who prioritize burst over deception, Royal Knight's Resolve can replace Quickstep. When timed correctly, this skill doubles your next attack's power-meaning a fully buffed crouch poke can one-shot glass cannon builds or chunk tankier opponents for massive damage.Stat Allocation
This is a pure Strength build, focusing entirely on maximizing the weapon's raw damage.The rest of his stats follow a traditional melee layout:
Vigor: Around 55–60 for survivability.
Endurance: Enough to wear heavy armor and roll effectively.
Strength: 80 (or as high as possible with the Heavy infusion).
Dexterity, Intelligence, Faith, Arcane: Kept minimal unless required for weapon or buff usage.
This stat spread prioritizes raw power and poise over spell versatility or hybridization.
PvP Invasions and Gameplay Highlights
The crouch poke shines in narrow corridors, where enemies have limited dodge space and are forced into trading situations.
The environment works perfectly for his setup:
tight hallways, aggressive invaders, and a host relying on panic rolls. One delayed crouch poke catches two phantoms simultaneously, nearly deleting both with a single attack.
Later, in Crumbling Farum Azula, Chase faces opponents wielding katanas and spell weapons. Quickstep becomes his best friend here, letting him sidestep Flame Strike animations and punish instantly with delayed pokes. Even high-agility light rollers can't fully escape the delayed crouch timing, resulting in consistent roll catches and massive counter damage.
He also demonstrates the build's PvE potential by testing it against Freya, one of the DLC's new bosses. Despite Freya's relentless aggression, the Greatsword's crouch poke allows Chase to maintain poise and land safe, high-damage trades. With counter-hit bonuses active, the Greatsword shreds through boss health in a fraction of the usual time.
Tactical Depth-More Than Just Power
What makes this build truly special isn't just its absurd damage-it's the psychological warfare it brings to PvP. Many players see a colossal sword and expect slow, predictable swings. The crouch poke flips that expectation entirely.
By chaining Quickstep, crouch attacks, and delayed timings, you constantly manipulate your opponent's dodge rhythm. If they expect a fast poke, delay it. If they hesitate, quickstep in and strike instantly. This alternating rhythm forces panic rolls, and as Chase demonstrates, that's where the Greatsword becomes lethal.
It's also surprisingly stamina-efficient. Compared to jumping attacks or fully charged heavies, crouch pokes cost less stamina and recover faster, allowing for longer engagements without being punished for exhaustion.
Strength Build vs. Hybrid Alternatives
By focusing entirely on physical scaling, the build achieves a consistency that hybrids can't match. No reliance on buffs that can be dispelled, no split damage penalties-just pure, unrelenting force.
Players who prefer a slightly more defensive approach can swap Quickstep for Lion's Claw or Flaming Strike, adding poise-breaking potential or elemental versatility. However, for PvP duels and invasions, Quickstep remains the superior choice for its deceptive mobility.
Final Thoughts-The King of Colossals
He's tested similar builds using the Zweihander, but while the Zweihander offers unique heavy attack potential, it lacks the raw efficiency and speed of the Greatsword's crouch poke. In the hands of an experienced player, this move becomes a win condition on its own-capable of overwhelming even experienced duelists.
Whether you're tackling DLC bosses or diving into PvP invasions, this build embodies everything that makes Elden Ring's combat great: risk, reward, precision, and raw spectacle. It's a love letter to strength builds everywhere-a reminder that sometimes, all you need is one perfectly timed poke to win the fight.
So grab your Greatsword, stack your buffs, and step into the arena. The crouch poke meta isn't just alive-it's thriving.
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MMOexp-Skull and Bones: Fire and Frost Unite – The Snow Build That Rules the Seas
The seas are alive again, and this time, the spotlight is on one of the most beautifully cursed ships in Skull and Bones-The Snow. With its haunting new skin, icy aesthetic, and bracing-based combat mechanics, this vessel isn't just a ship-it's a floating fortress of vengeance. In today's breakdown, we'll dive deep into the ultimate Snow build, covering weapons, armor, furniture, and combat strategy-everything you need to turn this ghostly galleon into a burning beacon of destruction.
The Essence of The Snow-Power Through Bracing
For those new to the Snow, this ship's core identity revolves around bracing-the defensive maneuver that lets captains absorb incoming damage and immediately strike back harder than ever. Its key perk is Tenacity, which passively regenerates 5% brace strength per second while bracing. Add in a 150% brace strength increase and 100% brace recovery boost, and you've got a ship that turns every defensive stand into an opportunity to counterattack.
But that's only the beginning. The Snow also wields Vindictive, one of the most potent offensive passives in the game. Every time you brace, you gain a 20% weapon damage buff for 20 seconds, with no cooldown. This means you can repeatedly trigger it, chaining brace after brace for an almost constant damage surge. The Snow's entire combat rhythm revolves around this cycle: brace, retaliate, and burn everything that floats.
The Ash Breaker Loadout-Fire, Fury, and Vulnerability
Now let's talk firepower-because this ship doesn't just defend, it annihilates. The Snow's setup features Ash Breakers on every side, each blessed by the Priest Safera to enhance burning damage and stack the Vulnerable status effect faster. When combined with the Snow's offensive loop, you get a terrifying blend of defense and devastation.
Front Cannons: 6,412 damage per shot, with Combustion, Siege, and Amplified Burning affixes.
Port Cannons: 6,569 damage, same affixes for maximum fire buildup.
Starboard Cannons: 6,593 damage with the same burning-focused trio.
Stern Cannons: 6,187 damage, with Combustion, Siege, and Soul Mending for sustain.
Each Ash Breaker shot ignites targets, builds Vulnerability, and deals amplified burn damage-turning enemy hulls into floating infernos. Against both ships and forts, this combination melts through armor faster than almost any other bombard in the game.
Auxiliary Weapon-The Warhammer
For the auxiliary slot, this build uses the Warhammer, a devastating long-range rocket system that rains fiery destruction from the heavens. It's a destructive weapon with 25,282 base explosive damage, rolling with Combustion, Amplified Burning, and Soul Mending. The Warhammer's sheer blast radius makes it ideal for clearing grouped ships or fortifications before moving in for the kill.
If you've ever wanted to see the sea itself light up, the Warhammer is your tool. It fits perfectly with the Snow's burning theme, adding consistent AoE pressure while also triggering Soul Mending for passive healing.
Armor Setup-The Nocturn Heart R
Survivability is critical when bracing is your bread and butter. That's where the Nocturn Heart R armor comes in. It offers high endurance through Strength and Double Maintenance, boosting brace strength by 2,400 and providing continuous hull regeneration-175 and 180 HP per second respectively.
Together, these bonuses allow the Snow to tank volleys that would sink lesser ships.
While the Snow thrives on aggression, this armor ensures you're never caught off guard. Whether you're dueling another captain or soloing a fortified outpost, your bracing uptime and recovery make you practically unbreakable.
Furniture Choices-The Details That Define Victory
Furniture is where the Snow build truly comes alive, turning good stats into a perfect combat engine. Here's the setup and some viable alternatives:
Worm's Breath Turner (Major Furniture)
A fan favorite-and for good reason. It massively enhances broadside performance, increasing damage output while synergizing beautifully with burn builds.
If you don't have it, try Build Fire Barrels: +5% broadside weapon damage and +10% secondary broadside damage.
Another great alternative is Artellier De Curvage:
Reduces incoming secondary damage by 24% while above 50% hull health.
Increases threat generation by 15% (perfect for plundering runs).
Adds +10% weapon damage and +100 armor rating.
These options keep you tanky and dangerous, no matter your furniture collection.
Bombard Minisery
+10% bombard damage.
+8% damage to structures.
+5% increased repair from repair weapons (synergizes with Soul Mending).
This piece strengthens both offense and sustain, perfect for long plunder engagements.Ammo Priming Bench
A crucial piece for siege-focused ships like the Snow.
+20% structure damage for siege weapons.
+18% increased repair when over 160 meters away.
+4% overall weapon damage for siege weapons.
+7% extra hull repair.
+10% projectile speed for siege and repair weapons (excluding Sea Fire & auxiliary weapons).
This ensures your bombard shots land faster and hit harder, giving you a consistent edge in both PvE and PvP fights.
Ramrod Workshop
Decreases reload time of broadside weapons by 7%.
Increases secondary damage dealt by broadsides by 7%.
That faster reload means more fire uptime-and since the Snow thrives on constant pressure, every second counts.
Bombard Works One
+19% secondary bombard damage.
Perfect for pure bombard setups like this one-it's simple, direct, and devastating.
Gunpowder Bench One
+10% damage to enemies afflicted by Ablaze.
Works on ships and structures alike.
Since the Snow constantly inflicts burn, this furniture piece guarantees permanent bonus damage. It's the perfect cherry on top of a combustion-heavy setup.
Combat Strategy-Turning Defense into Destruction
This ship's gameplay loop is elegantly brutal: brace, retaliate, burn, and repeat. You'll often find yourself taking a hit on purpose, just to trigger Vindictive and unleash your amplified Ash Breakers for another cycle of flaming carnage.
When soloing forts-something this build excels at-the pilot recommends starting on the right side, taking out the defensive guns, then swinging left to dismantle the remaining emplacements. The Warhammer's rockets can level entire walls before enemies even react.
Once defenses are down, it's a matter of circling, bracing against incoming volleys, and burning everything to the ground. With proper bracing rhythm, your ship never feels fragile-it feels relentless.
The Ghost of the Snow-A Ship of Legends
Beyond its stats and damage numbers, the Snow carries a haunting, poetic aura. As its cannons roar and its hull glows red from heat, the ship feels alive-a cursed machine bound by flame and vengeance.
These haunting lines perfectly capture the Snow's identity-not just a ship of war, but a phantom of the sea, reborn through fire. Whether you're raiding forts or hunting down rival captains, the Snow doesn't just fight-it haunts.
Final Thoughts-Why the Snow Is a Must-Try
The new Snow skin isn't just a cosmetic-it's a statement. It transforms one of the most mechanically satisfying ships in Skull and Bones into a fiery juggernaut with personality and presence.
This build's balance between defense, sustain, and overwhelming firepower makes it one of the best all-around setups currently possible. Whether you're farming plunder, storming forts solo, or dueling in open seas, the Snow delivers relentless performance and style.
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MMOexp-POE: Why the Assassin Rework Could Redefine Path of Exile’s Meta
Grinding Gear Games just dropped one of the biggest surprises leading up to Path of Exile 3.27's full reveal-a complete rework of the Assassin ascendancy, unveiled out of nowhere in the early hours of the morning. For years, Assassin has lingered in the shadow of its own name-overshadowed by Trickster's defenses and Saboteur's utility. But this rework? It's a total overhaul, breathing fresh life into one of the most iconic archetypes in Path of Exile history.
And if GGG is comfortable dropping this massive reveal less than a day before the full 3.27 livestream, you have to wonder: what else do they have in store?
Let's break down everything we know about the new Assassin, from node changes to insane new synergies that could redefine crit, poison, and cast-on-crit builds forever.
Mistwalker-The Return of True Speed and Elusiveness
The rework kicks off with a revamped Mistwalker, a two-point notable that's now considerably stronger. Previously, this node offered a 50% increased effect of Elusive. Now? It's a full 100% increased effect, meaning Elusive's baseline 30% movement speed and 15% chance to avoid hits doubles to 60% and 30% respectively.
This means faster map clears, smoother dodges, and a tangible defensive layer that scales beautifully with Nightblade Support, which already enhances Elusive with crit multiplier. On a level 20 Nightblade gem, that means up to 138% crit multiplier at peak effect-an absurd amount of free damage packed into a defensive buff.
Elusive decays over time and can't be refreshed until it expires, so this change rewards careful timing and awareness. The Assassin's gameplay loop is now faster, riskier, and deadlier than ever.
Shadowed Blood-The Dark Tech Node
Next up is one of the most intriguing new additions: Shadowed Blood, a completely new two-point notable.
It grants:
40% of Physical Damage Taken Recouped as Life
Unaffected by Damaging Ailments
The second line is the game-changer. Being "unaffected" by bleeding, ignite, and poison means you can still have those ailments, but they simply deal no damage. That opens up massive build potential with self-ailment setups, where you intentionally ignite or poison yourself to trigger powerful bonuses.
Items like Mokou's Embrace, Apex Slumber, The Golden Rule, and Fulcrum immediately come to mind. You could even reflect ignites onto yourself, proliferate them across enemies, and never take a tick of damage.
But the real standout synergy? Dissolution of the Flesh. This unique jewel replaces your life loss with life reservation when you take damage, but its Achilles heel has always been damage-over-time effects. Shadowed Blood completely removes that weakness while providing life recovery through recoup.
Combined with Petrified Blood, you can create a tanky, delayed-damage Assassin that defies expectations.
It's a niche node, but one that theorycrafters will abuse to its fullest.
Toxic Delivery & Infused Toxins-Poison Reborn
No Assassin rework would be complete without poison. The classic Toxic Delivery node returns-but redesigned for efficiency.
Now, for just two points, it grants:
Poisons inflicted with crits deal 20% more damage
5% increased poison duration per poison inflicted recently, up to 100%
Recover 0.5% life per poison on enemies you kill
That's raw value in every line: more damage, scaling duration, and sustain. The old Assassin's base crit chance bonuses are gone, but what you gain here more than compensates.
Branching from this is the brand-new Infused Toxins notable-the long-awaited universal poison enabler.
"All Damage from Hits can Poison."
Yes, that's right. Not just physical or chaos-all damage. Lightning, cold, fire, elemental, you name it. The catch? It doesn't guarantee poison; it simply makes poison possible, so you'll still need chance investment.
This opens the floodgates for build diversity. Poison Spark, one of the most popular niche builds, now becomes mainstream with Assassin. You can also revisit Poison Detonate Dead, Poison Explosive Arrow, or even Poison Lightning Arrow. Anything that hits can poison now, and that's revolutionary.
It's worth noting that Assassin's poison identity has always been its bread and butter-and this rework makes sure it stays top-tier.
Knife in the Back & For the Jugular-A Critical Choice
This new choice branch introduces an interesting duality. You pick between Knife in the Back or For the Jugular, both of which flip each other's effects:
Knife in the Back: +100% more crit chance vs enemies not on low life, +100% crit multi vs enemies on low life.
For the Jugular: +100% crit multi vs enemies not on low life, +100% more crit chance vs enemies on low life.Both nodes also grant Critical Strikes have Culling Strike, instantly killing enemies below 10% life.
This system adds a tactical edge. You can tailor your crit scaling to your playstyle-front-loaded burst or finishing power.
But here's the kicker: thanks to Forbidden Flesh and Flame jewels, you might be able to stack both. Just like Ascendant can access two choice nodes, it's highly likely you'll be able to activate both simultaneously. That means 100% more crit chance and 100% crit multiplier all the time-effectively making 50% crit = 100%.
If this interaction holds true in 3.27, it could be one of the most powerful ascendancy synergies ever introduced.
Opportunistic-Risk and Reward Amplified
Opportunistic remains familiar, though it's been expanded into a four-point investment. It now reads:
Crits cannot be reflected.
25% more damage if there's at most one rare/unique nearby.
35% less damage taken if there are two or more.
The change from "20% reduced" to "35% less" is massive-a true multiplicative reduction, meaning real survivability in juiced maps or boss arenas.
However, the situational nature means it's not universally strong.
Spending four points for conditional defense and reflect immunity is steep. Still, for bossing-focused builds or players diving into endgame invitations, this node can be life-saving.
Unstable Infusion, Mystical Infusion & Death Marked-The Power Charge Evolution
Power charge generation remains central to Assassin identity, and Unstable Infusion gets a modest buff:
15% chance to gain a power charge on crit (up from 10%)
30% on non-crit (up from 20%)
+1 Maximum Power Charge
But the real meat lies in the two new branches: Mystical Infusion and Death Marked.
Mystical Infusion
This one's a game-changer for cast-on-crit setups.
"Base Spell Crit Chance is equal to your Main-Hand Weapon's Crit Chance."
It's essentially the Sandstorm Vis modifier without the downside of disabling attack crits. That means spells can inherit high weapon crit bases, opening the door to ridiculous crit scaling.
Expect to see Cast on Crit Ice Spear, Bladefall/Blade Blast, and even Storm Burst builds dominate 3.27.
Death Marked
On the flip side, Death Marked is a quality-of-life node. It triggers a level 30 Assassin's Mark for free whenever you crit a rare or unique enemy with an attack and don't already have a mark applied. It even makes that enemy unable to evade attacks.
While the level scaling adds minor life/mana on kill boosts, the biggest benefit is convenience-no gem slots, no mana cost, no fuss. It's not flashy, but it smooths out attack-based Assassin gameplay loops.
The Assassin's New Identity
The old Assassin was often pigeonholed-either poison or generic crit. The new Assassin, however, offers multiple archetypes that feel distinct, powerful, and build-defining:
Elusive Crit Assassin: leveraging Mistwalker and Nightblade for hypermobility and massive crit multi.
Self-Ailment Assassin: abusing Shadowed Blood and Dissolution of the Flesh for tanky, off-meta setups.
Universal Poison Assassin: using Infused Toxins for elemental or hybrid poison builds.
Cast-on-Crit Assassin: abusing Mystical Infusion for some of the highest base crit scaling in the game.
Every branch now has a real identity, with clear mechanical depth and synergy potential.
Final Thoughts-Assassin Is Back
The 3.27 Assassin rework is more than a facelift; it's a resurrection. For the first time in years, Assassin feels flexible again. Whether you're darting through maps with Elusive speed, melting bosses with infinite crit scaling, or experimenting with tanky self-burn setups, this ascendancy has something for everyone.
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MMOexp-Elden Ring: The Ultimate Dash Attack Build with Lettuce Armor and Lacerating Cross Tree
With the new Lettuce Armor and Lacerating Cross Tree talisman, running attacks become devastating burst options that chain directly into Ashes of War for massive combos. In true Chase fashion, the result is a lethal, stylish, and highly technical setup that rewards spacing, prediction, and timing.
Let's break down what makes this dash attack build so powerful-from its weapons and stats to real PvP applications and matchup strategy.
Core Concept: The Dash Attack Damage Stack
The foundation of this build lies in maximizing running attack damage. The Shadow of the Erdtree DLC brought two crucial pieces of equipment that synergize beautifully for this playstyle:
Lettuce Armor-Enhances dash attack power, granting a significant boost to both light and heavy running attacks.
Lacerating Cross Tree Talisman-Increases running and dash attack damage, stacking multiplicatively with the Lettuce Armor.
Together, they turn any running swing into a mini nuke. The idea is to punish panic rolls and stagger enemies who misread your approach speed. From there, the build chains directly into high-damage Ashes of War such as Flaming Strike, Sword Dance, or Piercing Fang for easy roll catches and burst potential.
Weapons of Choice
Let's go over the top picks:
1. Night Rider Glaive
The Night Rider Glaive shines for its incredible reach and fluid running light attack.
Combo Example: Running Light → Flaming Strike → Heavy Attack Finisher
Why It Works: The flames linger just long enough to punish evasive players who roll too early, leading to devastating counter-hits.
2. Freya's Greatsword
This DLC weapon offers a perfect horizontal running light attack that's ideal for crowd control during invasions. Its natural combo into Sword Dance allows you to melt through groups or punish defensive players mid-roll.
Combo Example: Running Light → Sword Dance (Roll Catch)
Strength: Wide hitbox and consistent stagger, great for 1v2 or 1v3 fights.
3. Pota (Colossal Weapon)
Pota's running heavy attack can chain directly into a full heavy combo. While slower, its absurd damage potential means that one correct prediction can delete an opponent.
Combo Example: Running Heavy → Charged Heavy
Playstyle: Rewarding but risky-perfect for punishing slower or predictable players.
4. Great Katana
The running attack comes out lightning fast and leads perfectly into Piercing Fang, which punishes rolls and thrusts straight through shields.
Combo Example: Running Light → Piercing Fang
Benefit: Perfect for mid-range pokes, forcing panic rolls that get immediately punished.
Across all weapon choices, the principle remains the same: dash in, connect a running attack, and chain into an Ash of War to secure a burst kill.
Stat Distribution: Strength-Focused Power
This is a pure Strength build designed around two-handing weapons for maximum scaling. Most of the featured weapons-especially the Night Rider Glaive and Freya's Greatsword-perform best with heavy infusions, so two-handing not only boosts damage but also grants access to the Two-Handed Sword Talisman bonus.
Recommended Stats (Level ~150):
Vigor: 55-You'll be up close and personal, so survivability is key.
Endurance: 30-Running and chaining attacks burn stamina quickly.
Strength: 80-Core scaling stat for massive AR gains on heavy infusions.
Dexterity: Minimal-Only enough to meet weapon requirements.
Mind & Faith: Low-This is a pure physical bruiser build.
The result is a high-damage powerhouse capable of shrugging off hits while dishing out punishing counter-attacks.
Talismans: Maximize Offense and Poise
1.Two-Handed Sword Talisman-Increases damage by 10% when two-handing your weapon.
2.Shard of Alexander-Boosts Ash of War damage by 15%. Since every combo involves an Ash, this is mandatory.
3.Lacerating Cross Tree Talisman-Increases running and dash attack damage.
4.Bull-Goat's Talisman-Raises poise to resist stagger from lighter weapons, allowing your dash chains to complete uninterrupted.
Alternative Option: Swap in the Claw Talisman for jump attack synergy if you like mixing aerial aggression into your style.Buffs and Consumables
For maximum burst potential, Chase uses a simple but effective buff setup:
Exalted Flesh: Increases physical attack power.
Uplifting Aromatic: Provides a short-term damage boost and slight protection.
Because this build is entirely physical, stacking these consumables amplifies your running and Ash damage considerably. When both buffs are active, even tanky players melt under a single running light + Ash combo.
Fashion and Armor Choices
The Lettuce Armor is essential for the build's identity, as it directly enhances dash attack damage. Beyond that, the rest of your outfit can be mixed for poise, weight distribution, or style.
Invasion Gameplay Breakdown
Whether facing 1v1 duels or 3-man gank squads, the dash attack build consistently delivers high-pressure gameplay.
Example 1: The Dual Eleonora's Poleblades Team
The opponents' attempts to overwhelm him fail as the poise and counter-hit mechanics favor his timing-based offense.
Example 2: Stormveil Castle Clash
In the tight corridors of Stormveil, Freya's Greatsword shines. Chase uses the weapon's wide horizontal swings to manage crowd spacing, while chaining Sword Dance to catch evasive enemies mid-roll. The massive burst damage ends fights before they even stabilize.
Example 3: Crumbling Farum Azula Ambush
The first opponent melts instantly, and despite chaotic conditions, his superior positioning and use of running attacks turn the invasion into an easy win.
These examples highlight what makes the dash build deadly-it thrives in chaos. The speed, reach, and combo potential make it adaptable to nearly any environment.
PvP Strategy and Tips
Predict Rolls, Don't Chase Them: Running attacks are strongest when used to bait defensive movement, not mindlessly pursue it.
Control the Range: The Night Rider Glaive and Freya's Greatsword excel at mid-range zoning.
Punish Panic Heals: Opponents love to heal after a running trade. Chase uses Flaming Strike to snipe these moments with its delayed flame burst.
Maintain Poise: Don't get interrupted mid-attack-Bull-Goat's Talisman ensures your momentum stays intact.
Mastering this rhythm-dash, bait, punish-transforms you from a reckless runner into a tactical duelist.
Closing Thoughts: Simple, Stylish, and Deadly
Whether you prefer the clean reach of the Night Rider Glaive, the crowd-clearing potential of Freya's Greatsword, or the brute force of Pota, this setup brings out the best in aggressive, read-based combat.
If you're ready to dash through the battlefield and turn panic rolls into highlight reels, this build is your ticket.
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MMOexp-POE: Breach 2.0 & Atlas Tree Overhaul - What the Changes Mean
Path of Exile's upcoming 3.27 "Keepers of the Flame" expansion is shaping up to be one of the most exciting updates in recent memory. With a combination of long-requested quality-of-life changes, full passive respec functionality, and a complete rework of both Heist and Breach, Grinding Gear Games (GGG) is setting the stage for a smoother, more flexible experience leading into Path of Exile 2.
Let's break down what these announcements mean for players, why they're significant, and how they could reshape the in-game economy and meta going forward.
Heist Rogues Now Start at Max Level-A Game-Changing Refinement
For years, Heist has been one of the most polarizing mechanics in Path of Exile. Originally dubbed "Door League" by frustrated players due to its stop-and-go gameplay, it was both beloved for its unique rewards and loathed for its tedious leveling requirements. Every new league, players had to start from scratch-grinding early contracts just to get their rogues up to par before accessing high-tier blueprints and Curio displays.
That all changes in 3.27.
As announced by Game Director Mark Roberts, Heist rogues will now start at maximum level. This means players can jump straight into valuable Grand Heists without the early-league slog. The tedious ramp-up that discouraged many from engaging with Heist content will finally be gone, allowing players to explore its rewards from day one.
This might seem like a small tweak, but its economic implications are massive. With more players running Heists earlier and more often, supply on Heist-exclusive uniques and replicas is about to surge-likely driving prices down across the board.
The Impact on Heist Uniques and Replica Items
Heist has always been a treasure trove for build-enabling uniques and replica items-powerful, often experimental variants that open up entirely new build paths. With the barrier to entry now effectively removed, we can expect these items to become much more accessible.
Some highlights include:
Leadership's Price-One of the most impactful Heist drops. When rolled well, it grants Scorching, Brittle, and Sapping simultaneously, turning it into a perfect amulet for spell-based Inquisitors or Elementalists who thrive on critical hits and elemental penetration.
Replica Alberon's Warpath-A staple for Strength-stacking melee builds, granting chaos damage per 80 Strength. With easier access, expect a resurgence in Reave, Boneshatter, and Slam archetypes that rely on stacking absurd Strength values.
Replica Dreamfeather-Ideal for armor-stacking melee builds, this sword synergizes well with builds leveraging massive armor values for both offense and defense.
Replica Paradoxica-A premium weapon for Cast-on-Crit Inquisitor setups or hybrid spell-melee builds. Expect this to spike in early-league demand as more players experiment with crit-based hybrid scaling.
Farrul's Fur-Still the go-to for Flicker Strike players, granting permanent Frenzy uptime. If this becomes more common, expect the price to drop while Flicker builds surge back into early meta relevance.
Forbidden Shako-Always a wild card. Its ability to grant hidden support gems creates some of the most creative build interactions in the game. Easier Heist access could reignite a wave of off-meta experimentation here.
Replica Abyssus, Atziri's Foil, and other lower-tier drops will also likely become dirt cheap, further lowering the barrier for league starters and solo players who want to try niche builds without spending dozens of Divine Orbs.
Full Passive Tree Respec-"No Regrets" Has Never Been So Literal
Perhaps the most shocking addition revealed is the ability to fully respec your passive tree using gold. Previously, complete tree resets were only available at the start of a new league. While players could make small adjustments using Orbs of Regret or Scouring Orbs, completely rebuilding your character mid-league was impossible without deleting and remaking it.
That restriction is gone.
In 3.27, both your character passive tree and Atlas tree can be completely reset with gold-no regrets (well, maybe some regrets, as Mark joked). You'll be able to talk to Foustus to reset your character tree or to Kirac for Atlas refunds.
This system dramatically improves build experimentation.
Players can now pivot their build mid-league without fear of permanent mistakes. For example:
Transition from a leveling Lightning Arrow Deadeye into a Tornado Shot mapper.
Convert a Boneshatter Juggernaut into a General's Cry Berserker for bossing.
Or entirely retool your Atlas tree from Legion farming to Delirium farming.This flexibility also hints at deeper integration with gold as a core currency, potentially replacing Regret Orbs and similar consumables over time-a step toward simplifying PoE's bloated currency ecosystem.
Breach 2.0 and the Atlas Tree Overhaul
Another major talking point is the overhaul of the Atlas Passive Tree. Side-by-side comparisons between the new and old layouts show significant node removals and replacements, particularly around Breach clusters. The fact that GGG deliberately showcased these changes during the Keepers of the Flame reveal all but confirms a full Breach rework is on the horizon.
Why does this matter? Because Breach, while iconic, has long felt outdated. Once a staple for early mapping and fragment farming, it became one of the least-engaged mechanics in recent leagues due to its dated design and cluttered loot.
The "Breach 2.0" overhaul likely modernizes how Breach domains, splinters, and bosses function-potentially aligning with systems being tested for Path of Exile 2. The shift could even eliminate the cumbersome splinter system in favor of streamlined fragment progression or boss access.
Visually, the new Atlas clusters suggest a mix of new mechanics (possibly integrating threads from 3.26's league) and consolidated reward paths, allowing players to spec into fewer nodes for greater efficiency. If Heist's rework focuses on accessibility, Breach's overhaul seems aimed at clarity and modern flow-reducing bloat and rewarding time investment more consistently.
Asynchronous Trading and Managed Shops Confirmed
Amid the flood of gameplay tweaks, one quietly monumental detail was confirmed: asynchronous trading is coming.
This means that managed shops and potentially offline listings are now officially supported. Players will be able to buy and sell without needing to be online for every transaction-a feature that will transform the in-game economy, especially for casual players and those in non-peak regions.
While not yet as seamless as a full auction house, this is a long-requested step toward a more player-friendly trade experience, aligning closely with the systems planned for Path of Exile 2's release.
What Could Be Next? Delve, Blight, and Beyond Updates on the Horizon
The Keepers of the Flame expansion appears to be just the start of a broader wave of reworks. Mark Roberts hinted at ongoing updates to older content, and veteran players are already speculating which leagues might get refreshed next.
Some prime candidates include:
Delve, which hasn't seen meaningful changes in years.
Blight, potentially integrating better tower AI and scaling mechanics.
Beyond, which could evolve its current Scourge-tied design into something cleaner.
Bestiary, which remains fun but outdated compared to modern mechanics.
And, jokingly, maybe even Talisman League, though most veterans know why that's unlikely.
GGG seems intent on consolidating legacy mechanics, tightening reward structures, and streamlining the player experience across the board-all moves that make sense as PoE 1 transitions into the Path of Exile 2 ecosystem.
Final Thoughts: The Calm Before the (Heist) Storm
"Keepers of the Flame" isn't just another expansion-it's a clear signal that Grinding Gear Games is preparing Path of Exile 1 to align with the future systems of PoE 2. The Heist rework removes one of the game's biggest pain points, the gold-based respec system empowers build creativity like never before, and the Breach 2.0 overhaul breathes new life into an aging league mechanic.
When patch 3.27 drops, expect a flurry of early-league experimentation:
Replica builds dominating early trade markets
Atlas respec strategies redefining farming efficiency
And perhaps most importantly, a healthier, more flexible PoE ecosystem leading into the next generation of Wraeclast.
Until then, keep your stash tabs organized, your gold stocked, and your rogues ready-because for the first time in years, Heist might just be the most profitable content in Path of Exile.
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MMOexp-Diablo 4: Bone Splinter Necromancer — The Flashiest and Deadliest Build of Season 10
Let's break down the best performers of Season 10's speed meta-from the Death Trap Rogue dominating the charts to the Raven Druid's one-button glory, and the surprisingly stylish Bone Splinter Necromancer.
#1-Death Trap Rogue (Hit and Run Chaos Perk)
The Rogue is back on top, and it's not even close. Thanks to a major buff to the Hit and Run chaotic perk introduced in Tuesday's patch, the Death Trap Rogue is shredding Pit 100 runs in under 45 seconds.
If you remember the iconic Death Trap Rogue from Season 8, it's back and nastier than ever. This build rewards constant movement-the faster you move, the harder you hit. Every dash, evade, and trap placement stacks the Hit and Run buff, ramping damage by up to 40x stronger than before.
The core gameplay loop is fluid and lethal:
Lay traps, dash through packs, and keep moving to build stacks.
Use Death Trap to pull mobs together and detonate everything instantly.
Stack up nine Hit and Run buffs for ridiculous burst potential.
The build isn't just fast; it's also shockingly tanky. With proper gear rolls and chaos perks, Rogues maintain constant mobility while shrugging off damage. It's the perfect blend of speed, safety, and spectacle, making it the undisputed king of Season 10's speed leaderboard.
#2-Raven Companion Druid (One-Button Controller Build)
If you're the kind of player who loves simplicity and comfort, look no further than the Raven Druid.
The entire gameplay revolves around spamming Ravens, which now auto-target enemies and deliver massive bursts of elemental damage. With a controller, you can literally walk while auto-casting, turning the build into a chill, auto-aiming monster perfect for farming Pit 100s or Hell Tides.
Key strengths of the build include:
Auto-Aim Functionality: Walk and cast simultaneously-no aiming needed.
Insane Damage: Ravens obliterate enemies in seconds.
Low Effort: Works with one button, though some players use four for setup.
Controller Synergy: Ideal for console or PC players using a controller.
The core piece of gear is Kilned of the Blackwing, which turns the Ravens into machine guns of destruction. Even with minimal effort, the build can clear Pit 100 in under a minute while staying safe and mobile.
It's easily the #1 controller-friendly build in the entire game and arguably the most "comfy" setup Diablo 4 has ever seen.
#3-Rake Spiritborn Druid (Jaguar Form Powerhouse)
If you prefer a more active playstyle without giving up speed, the Rake Spiritborn Druid delivers pure satisfaction. This chaotic powerhouse has been clearing Pit 120 in around 2.5 minutes and Pit 100s in under a minute and a half, making it one of the strongest all-around builds of the season.
Here's why it's dominating:
Massive AoE Damage: The Rake ability covers wide areas and hits like a truck.
Cooldown Reset Synergy: Evading resets Rake's cooldown, letting you chain attacks endlessly.
Guaranteed Overpowers: Every Rake crits and overpowers, scaling exponentially.
Ease of Play: Straightforward mechanics make it great for casual players.
The build's biggest selling point is accessibility-it doesn't demand high APM or perfect timing. You simply dash, rake, and watch entire packs disintegrate. Bosses rarely survive more than two or three hits.
If you're after a balance between speed, strength, and simplicity, the Rake Spiritborn Druid is the perfect pick.#4-Bone Splinter Necromancer (Shatter Spirit Aspect)
The surprise breakout star of Season 10 is the Bone Splinter Necromancer, a build that's as flashy as it is deadly.
This setup uses the Shatter Spirit Aspect to transform Bone Spirit into an AOE storm of Bone Splinters, firing in every direction and vaporizing mobs instantly.
Core mechanics include:
Bone Spirit as the primary damage source.
Shatter Spirit Aspect-Each cast releases bone shards in a 360° AOE.
Jarun Rune Synergy-Grants teleport-like mobility.
High AoE and Single Target Burst-Great for both trash and bosses.
Unlike traditional slow-moving Necro builds, this one moves fast, teleports frequently, and obliterates rooms in seconds. It's the most fun and visually intense Necromancer setup this season-perfect for players who love destruction with style.
#5-Barbarian (Lunging Strike + Hota Variant)
Sadly, our beloved Barbarian continues to struggle in Season 10. Even with Holder Aspect and Jarun rune teleport tech, it just can't keep pace with faster classes.
This Lunging Strike and Hota hybrid manages a ~2-minute Pit 100 clear, which is respectable-but nowhere near the sub-60-second clears other classes achieve. The main issue is simple: the Barbarian can't deal damage while moving.
Key drawbacks:
Stationary Damage: Must stop to attack, limiting speed.
Weak Boss Damage: Bosses in high pits take far too long to kill.
Fewer Chaos Perk Synergies: Limited benefits from Season 10's movement-based perks.
Still, for dedicated Barb mains, this setup offers a reliable, traditional melee experience. But in the world of ultra-fast glyph farming, Barbarians are trailing by 20 tiers-roughly 100x weaker overall compared to top performers.
Honorable Mention-Dance of Knives Rogue (Spin-to-Win Poison Build)
Here's a surprise twist: the Rogue even has a better spin-to-win build than the Barbarian this season.
The Dance of Knives Rogue combines Poison Traps with a constant spinning attack animation, creating a stylish and effective whirlwind of death. The build triggers Dance of Knives to automatically activate traps, melting enemies in a swirling poison cloud.
It's not meta, but it's cool, unique, and fast-everything a fun off-meta build should be.
If you've been waiting for a true "Whirlwind" playstyle that actually works, delete your Barbarian and roll a Rogue.
#6-Sorcerer (Ball Lightning "Bowling Ball" Build)
At the bottom of the speed leaderboard is the Sorcerer, despite still being fun to play. The Super Ball Lightning build remains the fastest setup for low-tier content, but once you hit Pit 100, it starts to struggle.
Even with teleport spam and infinite mana sustain, Sorcerers lack the burst damage to keep up. Packs often require two to three hits to die-a death sentence in a meta dominated by instant clears.
Still, for players focused on Torment farming, Nightmare Dungeons, or lower Pits, the build is very enjoyable. It's fast, flashy, and one of the best teleport-based experiences in the game.
But in terms of efficiency, the Sorcerer sits firmly in last place on the current speed charts.
Final Thoughts-Season 10's Speed Meta Is Peak Fun
Season 10 has redefined what "fast" means in Diablo 4. The Death Trap Rogue reigns supreme with absurdly short clears, while Druids dominate the casual-friendly category with auto-aiming Ravens and powerful Rake combos.
The Necromancer finally feels fun again, the Barbarian needs some love, and the Sorcerer-well, it's hanging on for now.
But most importantly, the meta is diverse, chaotic, and entertaining. Whether you're speed farming, experimenting with chaos perks, or just blasting through Hell Tides, Season 10 offers the most exciting mix of builds yet.
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