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Chunzliu's Blog


MMOexp-Skull and Bones: Four-Territory Faction War Shake-Up

A brand-new week means new rotations, new rewards, and fresh reasons to set sail across the Indian Ocean. From William Blackwood's shop to the Black Market, seasonal events, Faction War updates, and the enormous cosmetic store rotation, this reset touches nearly every corner of the game. Whether you're a veteran pirate optimizing end-game builds or a new player trying to power through the campaign, this week brings several notable items worth grabbing. Let's hoist the sails and break everything down. William Blackwood's Shop: New Blueprint, Returning Staples & Key Upgrades As usual, Blackwood's shop is the first stop for most players each reset. And while many items remain the "same old, same old" carryovers that will persist until the end of the season, we do get one standout addition this week: Medicine Cabinet Blueprint A brand-new furniture blueprint hits the top row of the shop. Like all seasonal top-row items, this will remain available throughout the entire season-but don't sleep on it. With ascension now available on armor and weapons, and Ubisoft clearly moving toward upgrading furniture in a future season, grabbing furniture blueprints now is future-proofing your loadout. Other Key Items in Stock Blackwood's high-value offerings return: Deep Iron Ascension Modules Upgrade Parts If you're farming optimally, remember: You can double-dip every week-buy the items at Blackwood, then travel to Telok Penjara for a second set of identical stock. Furniture & Weapons Worth Considering Several useful options return this week: Machinist Table Boosts mine and minefield damage by 20%, making it a top choice if the Infernal Maw event returns in full force. Cholin's Guidance Weak-point chain bonus: Hit a weak point → next weak-point hit gets +30% damage within 8 seconds. Not everyone's favorite, but strong for precision-focused builds. Urban's Great Guns High DPM but limited by having only one elemental slot due to their tier. That said, they pair hilariously well with Flooding setups and projectile-speed stacking. Buccaneer's Oath (Armor) A top-tier PvE armor piece: Destroying a target grants Blood and Gold, boosting weapon damage and armor by 25% for 30 seconds. A must-own if you haven't secured it yet. The Tanasha (Torpedoes) Still among the best torpedo options in the game. Notable perks: Thunder: Reduces enemy armor by 200 for 10s Piercing: Torpedoes pass through ships and hit targets behind them Strong synergy with high-speed torpedo builds Divine Thunders You can buy four per week-two from Blackwood and two from Tok. A great long-gun option. And of course, don't forget your Large Silver Chest-70k silver for free each week when doubled with Telok. Yianara's Black Market: Best Picks for Newer Players Over at Yianara's Black Market, the rotation offers nothing dramatically new, but her shop remains essential for new players. Best Early-Game Weapon Recommendations If you're fresh to Skull and Bones, immediately buy: Basilisk's Freeze Paddle Cannon Little Grace Freeze These weapons are incredibly strong for early missions, story progression, and combat against small to mid-size ships. Blueprints are also available for most standard gear if you're filling out your collection. Seasonal Calendar: Final Week of the Halloween Event This week marks the final chance to complete the Halloween event, turn in event currency, and snag exclusive cosmetics. Hallowed Gravestone Vendor Located at the top of Saint-Anne near the graveyard, this vendor sells: Seasonal cosmetic sets Ship colors & patterns The "Rec Room of the Lost" pass rewards Boost your earnings using: Cholin's Guidance Seasonal Spoils (Store consumable) If you're behind on the pass, this is the last week to push through. Many players aren't loving the boss this season-it's been called tedious-but the cosmetics may be worth your effort. Gloria Adorned Event (Time-Limited Activity) Complete special convoy events marked by: A convoy icon A small circular emblem above it indicating the Gloria Adorned variant Rewards include unique cosmetics available only through this event. Faction Wars: Four Territories & New Rewards Faction Wars are heating up with the introduction of four simultaneous territories, drastically expanding the PvP map. Current Standings French faction currently dominates most zones Dutch are putting up a fight, especially in the African territories This week may result in a 2-2 split-but French control of the East Indies is looking likely.Rewards Preview By leveling your Faction War track (you can earn another 10 levels this week), you can unlock: Cascade Coil Heavenly Thunder Laden Vault Array Upgrade parts Cosmetics Claim your materials chest if your faction tied or won last week. Fastest Way to Farm Faction War Levels War Cargo deliveries. Look for icons awarding 400 war assets. These missions are PvP-enabled, so bring a build optimized for ship-to-ship combat. Recommended PvP Build Snapshot (From the creator's brief mention) Weapons: Carrier Freeze ×4 with Rupturing, Amp Toxic, Overflow Aux: Little Grace (for 600m sniping) with Restorative and Power Armor: Black Prince (swap depending on enemy builds) Furniture: Fire Barrels, Costic Exploration, High Velocity Kegs, Ramrod Workshops, Blightbringer's Ward, Long Gun Works This build excels at long-range pressure and sustained DPS. Cosmetic Store Reset: Massive Rotation, Returning Favorites & Premium Sets This week's cosmetic store rotation is huge, bringing back dozens of premium sets along with Halloween cosmetics, ship skins, bundles, and fireworks. Here are the highlights: Sea of Kingdoms Set Available for: 1,800 premium currency, or Free via seasonal progression (except the hull color) Includes: Head, body, feet cosmetics Sail emblem Sail color Premium Event Pass Expires next week-spend your earned tokens soon. Seasonal Spoils Buff A consumable that increases event currency for 3 hours. Highly recommended for farming the last week of Halloween content. Ship Cosmetics & Character Sets Worth Noting Snow Ship Set A full visual overhaul similar to last season's Brigantine transformation. Only available intermittently-great for collectors. Walking Remains (Undead Skin) One of the most creative character cosmetics: Change hat, boots, and eye color Fully animated undead body Majestic Madness A fan-favorite: Full clothing set Matching ship cosmetics including emblem, figurehead, hull color, wheel, and sail pattern Wolfheart Seas A wolf-themed set with striking ship and character visuals. Long Gun "Ronin's Howl" Weapon Skin A standout weapon skin with detailed art and excellent theming. Suave Sea Dog Fleet A massive premium bundle: Full character set Pet (cat) Multiple ship parts Crew skin Fireworks Tattoos While it's comprehensive, its high cost is controversial among players. Returning Classics Libertine Set (early-game nostalgia for many players) Wanderer Set (with the iconic arrow-through-the-hat) Faceless Set (dark, gritty visuals with glowing accents) Hubac Twins Bundle Complete with: Legendary clothing Ship cosmetics Their unique playable instrument Call of the Hydra / Hydra Unleashed A naval cosmetic theme with matching fireworks. Shadow Arc, Blood Curse, Stars Above, Lost Bastion All return with ship-focused cosmetics for players wanting distinctive visual styles. Pets & Fireworks Crab pet with helmet (fan favorite) "Pissed" and "Sea of Tears" fireworks (very toxic, but hilarious) Final Thoughts on This Week's Reset This reset isn't the biggest or the most game-changing, but it delivers: A new must-grab blueprint Strong rotation of furniture and weapons The final sprint for Halloween cosmetics Four-territory Faction Wars A massive cosmetic shop lineup For players optimizing builds, preparing for future furniture upgrades, or finishing seasonal content, this week has plenty of value even if the update feels lighter than usual. Skull and Bones Products For Sale on MMOExp.com, buy sab currency, items, accounts, skins, boosting service and more. 365/24/7 online and enjoy a quality service, make an order now.

MMOexp-Diablo 4: Stormy Dodge Holy Build Delivers Speed and Destruction

As always, these analyses should be taken with a grain of salt: Blizzard has indicated that PTR feedback will be used to refine the final version of patch 2.5. However, this first look is solid enough to allow players to consider their future seasonal class, and for many, it has already provided some very clear ideas. Bone Spirit Necromancer-The Titan Returns The first build in this selection is unsurprisingly one of the most imposing on the PTR: the Bone Spirit Necromancer. Already formidable in previous seasons, it returns in a significantly modified version. Unlike Season 10, where Bone Shard provided by a legendary item served as a passive source of damage, this variant focuses entirely on spamming Bone Spirit itself, whose cooldown is reduced to almost nothing. Two iconic items shape this build: The Annihilator, to massively amplify damage by consuming the resource. Selig's Melted Heart, a mythic item that's now almost indispensable due to its significant increase in essence thresholds and devastating synergy. Thanks to this combination, the build reaches colossal damage levels in the Tower, confirming its place among the best Necromancers available. However, its rotation remains repetitive, which can be problematic during long farming sessions. Cataclysm Druid-The Rebirth of a Classic Yes, you read that right: Cataclysm Druid is back in the spotlight. Having fallen out of favor in Season 10 due to fierce competition, it has suddenly risen to become one of the top performers on the PTR. This success can be attributed to two major factors: The weakening of many other builds, creating a favorable environment for Cataclysm. The rework of Selig's Melted Heart, which has become so powerful in this build that it's almost ranked S++. Besides Selig, the build relies on: Vasili's unique Melody, which converts Earth skills and benefits from Ursinae's passives. A double damage temper on Cataclysm, allowing for spectacular burst damage. Its defining characteristic? Enormous range and a smooth rhythm, making it a speed-farming monster. Unless Selig is aggressively nerfed, Cataclysm could very well dominate Season 11. Rogue-Rain of Arrows, the Burst Ultimate The Rogue is also making a strong comeback with an explosive build: Rain of Arrows. On the PTR, some players have cleared the Tower at level 97 using only this ultimate ability repeatedly. Three unique items form the backbone of this build: Morbette's Boots, Akan's Word Amulet, Wind-Chaser Bow. Thanks to them, Rain of Arrows triggers twice for a single use, amplified by unreasonable multipliers. The final secret? The Rogue's Preparation specialization, which continuously reduces the ultimate's cooldown. This build is expensive in terms of unique items, but its raw power and fast-paced gameplay make it a very serious contender for the season. Barbarian-Ancient's Hammer, The #1 PTR Build If there's one build that has blown the performance meters out of the water on the Tower, it's the Ancient's Hammer Barbarian. Some variants using Whirlwind or Charge have been tested, but the one optimized for speed farming is by far the most impressive. As with other classes, the key synergy once again relies on: Ramaladni's sword, Selig's Melted Heart. Ramaladni increases the damage of abilities using this weapon based on maximum Fury. Selig amplifies this factor even further, creating a power loop that likely won't last long without adjustments. Result: a tier 123 unlock, making the Hammer of the Ancients the best build of all classes on the PTR. Witch-Crackling Sphere, The Phoenix of Season 10 The Witch only has one true champion this season, but what a champion it is: the Crackling Sphere. Already adored in Season 10, the build remains very competitive in Season 11, even after the removal of the lower teleport.inie. This build is based on: The new Horsivan Mace, which increases damage for each defensive skill removed from the skill bar. Adora's Overflowing Cameo, which boosts Crackling Energy damage based on the number of Lightning skills equipped. By removing Fire Shield, Frost Nova, or Ice Armor, the Witch gains astonishing power while maintaining excellent mobility via Teleport.Available from Torment 1 and playable without Mythics or Unique items, this build could become one of the most popular of the season. Holy - Stormy Dodge, The Agile Monster of the PTR The last major build on this list is Holy Stormy Dodge, which shone with a tier 109 on the PTR. Its gameplay relies on the constant spamming of the Stormy Feathers skill, triggered by repeatedly using Dodge. Key items: Crushing Hand or Rock Shatter, depending on preference, The Tracker's ultimate, The aspects of Force Deflected and Unyielding Strike. This is a fast-paced, mobile, demanding... but devastating build. Viable Alternatives: 12 Builds in Total In addition to these leaders, several other builds have proven their viability: For the Necromancer: Golem (fast-paced, fun, and effective) Shadowblight, a top contender for two seasons Leap of Faith / Bloodspear, a nostalgic but still relevant version For the Druid: Pulverize, based on explosive pools Shred, a flurry of rapid melee attacks Both have cleared Turn 95. For the Barbarian: Cleave, based on a legendary aspect and optimized multipliers, clearing Turn 110, just behind Ancient Hammer. For the Rogue: Deadly Trap, one of the most fun to play Broken Heart Rogue, based on the Orphan's Rogue Conclusion-A Season 11 Full of Promising Ideas With the return of iconic builds, the rise of Selig, the rework of unique items, and the arrival of the Tower as a new endgame challenge, Season 11 is shaping up to be one of the most strategic yet. Diablo 4 Products For Sale on MMOExp.com, buy diablo 4 currency, items, accounts, skins, boosting service and more. 365/24/7 online and enjoy a quality service, make an order now.

MMOexp-POE: Step-by-Step Guide to the New XP Power Farm

Path of Exile's New 60M+ XP/Hour Strategy: The Beyond + Evolution Shrine Meta You Should Be Running Right Now If you've been looking for a fast, safe, and profitable way to hit level 100 in Path of Exile this league, you're not alone. Ever since Breach got gutted as an XP source, players have been scrambling for a new meta strategy-and until now, the game has had a noticeable "knowledge gap" around what to run for endgame leveling. This guide breaks down the full strategy: the map tech, Atlas tree, scarabs, map device options, alternatives, dangers, and why Beyond + Evolution Shrines has become the new go-to XP engine of the league. Why This Strategy Works At its core, XP farming in PoE is simple: Kill as many monsters as possible, as fast as possible, without dying. But with Breach nerfed into the ground this league, we needed new tech that could meet three criteria: 1.Mass monster generation 2.High kill speed and uptime 3.Zero danger spikes that ruin XP/hour The answer: Beyond + Evolution Shrines, scaled through magic pack size and rare monster generation. The synergy creates a tidal wave of monsters-thousands per map-while heavily boosting each one's XP yield. Here's the logic: Beyond creates extra monsters for free whenever you kill packs quickly. Monstrous Lineage + pack size stacking massively increases magic packs (the raw fuel of the strategy). Evolution Shrines convert magic monsters into rares-up to hundreds of rares per map. Beyond Scarab of Invasion spawns additional Beyond portals every time you kill a rare. More rares = more portals = more monsters = more XP. You end up with an ever-escalating feedback loop of mobs, rares, and Beyond spawns. High monster density + high rarity = huge XP per hour. Why Not Breach, Abyss, or Alva Anymore? Many players still cling to outdated XP farming builds, so here's the breakdown: Breach (Old Meta) Nerfed damage Nerfed XP Stable breaches and island breaches are terrible XP/hour Not worth running unless you're after uniques Abyss Surprisingly deadly Slightly worse XP in testing Much worse currency return Much harder to control Alva Strong, but annoying to set up Requires fitting temple into your rotation Better for profit than XP Beyond + Evolution Shrines crush all of them for pure XP farming. Atlas Passive Tree: What to Take (and What to Avoid) The Atlas tree is the backbone of this strategy. Here's the full breakdown. Take Every Shrine Node Shrines increase clear speed, spawn more monsters, and allow you to chain Evolution uptime. Even Covetous shrines-though dangerous-are worth it if your build is tanky. Take All Beyond Nodes EXCEPT Endless Tide This is important. Endless Tide prevents Beyond bosses from spawning. This is a good thing: bosses stop Beyond portals from appearing once they're alive, which kills your XP loop. Preventing them keeps the monster faucet running for the entire map. Take Pale Clarion Gives you extra bait followers → more basic currency → noticeable Divine/hour bump Take Pack Size and Quant Nodes Anything that increases monsters or loot is a YES. Take Eldritch Blue Altars (Preferred) Blue = pack size and quantity Red = also viable Blue just feels smoother for XP. Optional: Chisel Perfection Only take this if you're rolling your own maps (chisel → alch → corrupt). Skip it if you're buying corrupted 8-mod maps. Don't Skip Beyond Chance You need 100% Beyond chance from the tree. Base chance is 0%. Anything less than 100 means you will brick maps with no Beyond. Scarabs: The Core of the Strategy You have four mandatory scarabs and one flex slot. 1. Monstrous Lineage (MANDATORY) +80% magic pack size This is the single strongest scarab in the entire setup. 2. Domination Scarab of Evolution (MANDATORY) Creates Evolution Shrines → converts magic → rare → yields more Beyond portals → yields more XP Start every map by finding this shrine. 3. Beyond Scarab of Invasion (MANDATORY) Every rare you kill spawns Beyond portals. With hundreds of rares per map, this gets stupid fast. 4. A Second Monstrous Lineage or Evolution (MANDATORY) Double up on pack size or shrine frequency. 5. FLEX SLOT Pick one: Option A: Another Evolution Scarab (Safest) This gives you: More shrines Easier uptime Extra magic pack spawns Recommended for consistent XP. Option B: Influencing Scarab of Hordes +40% pack size More Beyond spawns More shrine targets Slightly juicier, slightly crazier.Option C: Beyond Scarab of Hemophilia Built-in Headhunter-style mod stealing More merging radius More Beyond More chaos More danger Hilarious but risky. Map Choice: What to Run You do NOT need to run corrupted 8-mod delirious maps-but they boost your numbers substantially. For maximum XP/hour: Best Maps Toxic Sewer (S-tier density) Glacier (tons of magic/rare spawns + multiple bosses) Atoll (smooth loops + strong alter density) Dunes (solid fallback, widely available) On stream, only Dunes were available, and the build still hit 60-64M XP/hr. Sewers or Glacier push it into the 70M range. Map Device: The Only Correct Choice Run Domination More shrines = more monsters More monsters = more rares More rares = more Beyond portals More portals = more XP Simple synergy. How to Run the Map (Step-by-Step) 1.Enter the map → immediately hunt for your Evolution Shrine. You want Evolution active before clearing. 2.Rush the map boss. Killing rares along the way generates Invasion portals → more mobs. 3.Once Evolution is active, start full clearing. Chain shrines if you have multiple. 4.Use your speed buffs and shrine buffs to stay unkillable and zoom through the map. 5.Repeat instantly-no looting needed except raw currency or scarabs. This strategy thrives on speed and repetition. Do You Need High Gear or a Meta Build? Surprisingly: No. This comp works because: Monsters rarely get time to attack Shrines buff you constantly Evolution shrines scale XP without adding danger Beyond density rewards DoT, Totems, Minions, or high-clear AoE builds Recommended builds: Toxic Rain Pathfinder (proven live on stream) RF variants Explosive Trap Saboteur Boneshatter Tornado Shot Vaal Flicker Strike Occultist vortex/explosion hybrids As long as you can clear fast and not die, you're golden. Profit Per Hour This is not just an XP strat. While the focus is leveling, the currency is extremely competitive: Raw Divine drops Massive scarab income Tainted fusings/chromes from Opulence Tons of basic currency from bait followers Delirium splinters (if your maps are deli) Chance for altars to vomit Divines or Scarabs It competes with any juicing strategy short of full-on MF party play. Final Thoughts: This Is the New XP King of the League The Beyond + Evolution Shrine engine does everything you want: 60-70M XP/hour Cheap setup Easy to execute Build-agnostic Extremely profitable Zero reliance on nerfed mechanics If you've been struggling to find a reliable endgame strategy after the Breach nerfs, this is your new leveling bread-and-butter. Path Of Exile Products For Sale on MMOExp.com, buy POE currency, items, accounts, skins, boosting service and more. 365/24/7 online and enjoy a quality service, make an order now.

MMOexp-Elden Ring: Divine Bird Helm Golden Build Setup

Elden Ring builds have been getting crazier, flashier, and far more optimized as players dive back into the Lands Between-but few builds nail theme, power, and style as perfectly as the Golden Strength Build. Inspired by the shimmering power of the Erdtree and loaded with gold-themed weapons, Ashes of War, and armor, this setup blends overwhelming damage with some of the most fun and visually spectacular invasions you can ask for. In this article, we'll break down the full build, its weapon choices, the synergy behind its talismans and stat spread, and highlight some of the wildest moments from the invasion gameplay. A Build Forged in Gold: Strength Meets Faith At its core, the Golden Strength Build is a hybrid STR/FAI setup that leans heavily into weapons and Ashes of War infused with sacred damage. The stat requirements are high-this is a stat-hungry build-but the payoff is massive: Huge physical damage Massive sacred scaling High poise Access to strong Faith incantations Excellent mix-ups through speedy Ashes of War Even the armor fits the theme. The bulk of the set is Tree Sentinel armor, one of the best-looking golden sets in the game. The helm, however, is swapped for the Divine Bird Helm, which grants +3 Strength and +4 Dexterity, making the build more flexible with weapon requirements. When this character rolls up on your world glowing like a supernova, you know you're in for a fight. Weapons: A Surprisingly Deep Golden Arsenal One of the biggest strengths of this build is how many different golden weapons it can swap between to fit the matchup. Each weapon brings a unique type of pressure, mobility, or burst damage. 1. Ordovis's Greatsword This is the poster child of the build. Its Ash of War is: Extremely fast Excellent for roll-catches Surprisingly strong when charged Capable of pancaking aggressive teams Ordovis's Ash of War is perfect against gank squads. If invaders had a "panic button," this would be it. 2. Death Knight Twin Axes A rare weapon in PvP, but incredibly slept on. Its Ash of War features a teleporting chase-down strike, which becomes absolutely nasty if you delay the follow-up heavy. 3. "Sunveil" (Sacred Great Katana) This is the standard Great Katana infused with Sacred Blade, but in this build, it essentially becomes the holy counterpart to the community-famous Moonveil. The Sacred Blade projectile: Hits harder than you'd expect Reaches far Catches players even on spotty connections 4. Greatsword of Damnation This weapon unlocks a different style: critical hits. When Chase switches to this weapon, he changes his talismans to maximize critical damage. The grab attack is brutal and very satisfying when it lands. It also plays well into opponents who parry too predictively. 5. Euphoria This golden hammer brings big anime energy. After fully charging it, you get access to a massive Ash of War with cinematic range. It's not easy to land-but when it hits, the screen erupts. In one invasion, Chase tries charging it mid-fight, but the anticipation alone pressures the enemy into bad positioning. Talisman Strategy: Swap Depending on Your Weapon Unlike a static endgame build, this golden setup requires active talisman swapping depending on the weapon being used. Here's the core rotation: For critical/grab weapons: Dagger Talisman (boosts critical hits) Shard of Alexander (boosts Ash of War damage) For strength/trading weapons: Two-Handed Sword Talisman (increases two-handed damage) For charged Ashes like Ordovis or Euphoria: Godfrey Icon (boosts charged spells and skills) This flexibility keeps the build unpredictable-something especially important when invading groups instead of dueling. Faith Utility: Regen and Comfort The build also takes advantage of one of Faith's most underrated strengths: regeneration. Having a regen incantation running during invasions: Helps you win chip-damage wars Lets you stay in combat longer Punishes passive opponents Fits the theme (everything is golden!) When you're glowing bright gold, the aesthetic is almost too perfect.Playstyle Breakdown: How the Golden Build Works This build shines because it has tools for every situation: Against Aggressive Duelists Use Ordovis or the Great Katana Punish with fast Ashes Maintain spacing and chip regen Against Gank Squads Use Greatsword of Damnation or Euphoria Abuse AoE knockdowns Rely on burst Ashes to break formations Against Wizards and Casters Use Death Knight Axes Teleport to punish spell windups Mix in jump attacks to avoid ground AoE Against Passive Rollers Use Sacred Blade Use Tornado for delayed pressure Corner opponents to force mistakes This flexibility is what separates this from simple strength builds. The mix of sacred damage, delays, grab attacks, and ranged pressure makes it a toolbox of pain for unsuspecting hosts. Final Thoughts: A Thematic Build With Real Bite The Golden Strength Build isn't just a flashy fashion build. It's: Competitive Flexible High damage Visually stunning Fun to swap weapons with Whether you're invading, dueling, or running themed characters for DLC content, this setup offers a perfect mix of power and entertainment. Strong weapons, insane Ashes of War, great regen, and talisman synergy all combine to create one of the most enjoyable PvP builds of the DLC cycle so far. If you're looking for a build that lets you role-play a golden demigod while still absolutely deleting players, this is the one. Elden Ring Products For Sale on MMOExp.com, buy elden ring currency, items, accounts, skins, boosting service and more. 365/24/7 online and enjoy a quality service, make an order now.

MMOexp-Diablo 4 The Tower Endgame Upgrade and Leaderboard Rewards

After weeks of testing, Diablo 4 Season 11's PTR (Public Test Realm) has wrapped up-and it left the community buzzing with debate. The changes on display ranged from bold new endgame systems to sweeping nerfs that many players described as "the biggest power reset since launch."Between the removal of traditional Masterworking, the introduction of The Tower, and a near-total rethink of itemization, Blizzard's vision for Diablo 4's next era is clear: slower, more strategic, and more rewarding for long-term players. Here's a full breakdown of what's changing-and what's coming-for Diablo 4 Season 11. The Tower-A Fresh Take on Competitive Endgame One of the PTR's most talked-about additions was The Tower, Diablo 4's new endgame challenge that borrows inspiration from the Pit but adds a competitive leaderboard twist. However, early testers found it underwhelming, with several describing it as "The Pit, but without the loot." Blizzard has heard that feedback loud and clear. In the updated design for Season 11, The Tower will now feature exclusive leaderboard rewards-most notably unique Halo cosmetics that showcase a player's seasonal rank. These halos are earned by performing well on the leaderboard and are bound to the character who achieved that placement, serving as a visible mark of prestige and skill. Beyond rewards, major structural improvements are also on the way. Many PTR testers complained about monsters getting stuck behind doors or narrow corridors, making efficient clears impossible. Blizzard confirmed these issues are being fixed, and Tower layouts will be streamlined for smoother combat flow. The devs also hinted that The Tower is only the beginning of a broader plan to make endgame activities more modular and customizable. Future updates could introduce "specialized"Pit versions-imagine a boss rush, a loot goblin pit, or themed modifiers that drastically change gameplay. The Tower isn't just a new activity; it's Blizzard's way of testing flexibility in Diablo 4's endgame ecosystem. Itemization Overhaul-A New Gear Economy The other major headline from the PTR is the complete rework of itemization. The biggest shake-up? Masterworking as we know it is gone. In Season 11, Masterworking no longer improves affixes like cooldown reduction or attack speed. Instead, it only enhances base item stats-for example: Damage on weapons Armor value on armor pieces Resistances on jewelry While this simplifies some systems, it also raised immediate concern: without Masterworking providing strong multipliers, would endgame builds lose too much power? Blizzard's answer lies in redistribution and compensation. Many affixes that were previously tied to Masterworking-such as cooldown reduction-will now appear more often on core gear slots like rings and gloves. In addition, legendary items will now carry four affixes instead of three, putting them on par with uniques and giving players more customization options. Sanctification-The New Late-Game Modifier System To fill the gap left by Masterworking, Blizzard is introducing a new layer of item enhancement called Sanctification. Once an item has been fully tempered and masterworked, it can be sanctified-applying a powerful modifier that can dramatically alter its functionality. Some Sanctifications can replace an existing affix with another legendary aspect, effectively letting a single item carry two aspects at once. Others add entirely new modifiers, like multiplicative damage to certain elemental types. That said, the system has a risky side. During PTR testing, players discovered that certain Sanctifications could "brick"valuable items by overwriting essential stats. Blizzard acknowledged this concern and confirmed several fixes-including the removal of the "Indestructible"Sanctification that could accidentally replace key stats like cooldown reduction. Offensive aspects were missing from the PTR version of Sanctification, but developers clarified that was a test build oversight-they'll be fully included at launch.Balancing Power-The Pit, Monster Health, and Player Scaling PTR testers quickly noticed that with the new systems in place, overall player power dropped dramatically. Without Chaos Armor, old Masterworking, or Chaos Powers, many builds couldn't clear Pit 100, which is crucial for glyph leveling. Instead of re-buffing player power, Blizzard is tuning down the difficulty. In Season 11: Pit monster health will be reduced to 60% of current values. Boss fights will take significantly less time. This ensures that glyph progression remains accessible without forcing another round of stat inflation. The devs are walking a careful line: lowering the ceiling slightly while keeping gameplay brisk and rewarding. Resource-Based Items-Now Uncapped A major community frustration during PTR testing was the resource cap affecting certain items like The Melted Heart of Selig, Ramaladni's Magnum Opus, and the Serpentine Aspect. Each of these scaled their bonuses with total resource pool-but capped benefits at 500 resource, regardless of class. This caused balance issues, since some classes naturally have higher base resources than others. Blizzard has since removed the cap entirely, allowing players to scale power naturally according to their build. This change restores flexibility to hybrid and resource-based builds that rely on creative energy or essence stacking. Leaderboards, RMT, and Solo Self-Found Mode One of the biggest controversies around leaderboards was the fear of unfair advantages. Without a Solo Self-Found (SSF) system, leaderboard competition often favored top streamers or players engaging in real-money trading (RMT). Many community members worried that leaderboard cosmetics like the Halos would effectively reward cheaters or group-fed players. Blizzard confirmed that a dedicated Solo Self-Found mode is in active development and will launch alongside or shortly after Season 11. This mode will have its own leaderboards and reward structure-including exclusive cosmetics for hardcore SSF players. This is a major win for competitive integrity and one of the most requested features since launch. For the first time, players who prefer a self-contained challenge will have a legitimate space to compete fairly. Quality of Life-Rebirths, Map Progress, and Character Slots Blizzard is also bringing several long-requested quality-of-life updates from Diablo III into the modern era. After a season ends, your character will move to the Eternal Realm, but you'll now have the option to rebirth that same character for a new season. This preserves cosmetic data and playtime stats while freeing up character slots. In addition, map progress and waypoints will now carry over automatically when creating a new seasonal character. That means no more retreading old ground to unlock fast travel or exploration bonuses-the world map will be unlocked from day one. Small change, massive time saver. Looking Beyond Season 11-The Expansion Tease While the devs were transparent about PTR changes, they were deliberately tight-lipped about the future-specifically, anything related to the Paladin class or the rumored Cow Level. When asked directly, they dodged both topics entirely. Given the timing, it's almost certain that Sanctuary's next chapter will be unveiled live during the event. Whether it's the long-rumored Paladin class, new story content, or a region expansion, fans won't have to wait long to find out. Final Thoughts-A Rebuilding Season for Diablo 4 Season 11 feels like a turning point for Diablo 4. The developers are clearly listening-not just reacting-to community feedback. The Tower is becoming more meaningful, Sanctification is adding depth to item crafting, and the return of solo self-found play is a huge win for player trust. Diablo 4 Products For Sale on MMOExp.com, buy diablo 4 currency, items, accounts, skins, boosting service and more. 365/24/7 online and enjoy a quality service, make an order now.

MMOexp-Diablo 4: Devs Confirm Waypoints Auto-Unlock—Finally Ending Early-Season Chores

Diablo 4 players finally have something to be excited about-and for once, it's not vague marketing or lightly detailed patch notes. A brand-new developer interview (oddly released only through Korean channels) revealed some of the biggest mechanical and endgame shifts the game has discussed in months. While it feels strange that players have to dig through scattered regional interviews for core information, the content of this one is absolutely worth the hunt. Here's the full breakdown of everything you need to know. Sanctification: No More Bricking Good Items-But Rare Items Can Still Break? One of the most confusing but important reveals centered around Sanctification, Season 11's endgame "V-Orb-style" mechanic (clearly inspired by Path of Exile's Vaal Orb system). Sanctification allows players to slam an item for a new powerful effect-or occasionally a worthless one like "Indestructible," which developers now confirm is being removed. The key details from the interview: High-end items (Ancestral and Mythic) can no longer be bricked Rare items can still break Sanctification results are better the higher the item quality Sanctification will no longer remove affixes from top-tier items On the surface, this is great news. Losing a perfect Mythic or a best-in-slot roll to sanctification would have been disastrous. But the design is also strange. Rare (yellow) items have almost no endgame value-so why allow them to brick, and why sanctify them at all? If you sanctify a Rare, you can't imprint an aspect afterward. That makes it effectively useless. The bigger design question is this: Why not make Rare items offer stronger Sanctification outcomes so they have value? Instead, high-end gear gets safer, and lower gear remains pointless. Risk can be fun when designed well. But risk that applies only to junk-tier items? That's just noise. Still, preventing BIS gear from getting gutted is a win in the long run-even if the implementation feels half-finished. Masterworking Is Getting a Real Update Another major reveal: Masterworking is being expanded in Season 11 or 12 with a new bonus system attached to the upgraded affix. This is huge. In the PTR, masterworking felt like a wet noodle-click button → number goes up → nothing meaningful happens. It felt more like reforging item quality in Path of Exile: technically useful, emotionally empty. Developers confirmed: A new bonus will apply to the "great affix" during masterworking Something beyond just raising a number is coming They didn't specify whether this is "masterworking crit" returning or something new entirely Anything that adds dopamine to item upgrades is long overdue. Season 11's PTR version was borderline pointless-even high-tier content creators openly called it "mid." If Diablo 4 wants long-term item chase depth, this area needs serious juice. A strong masterwork system could help fix the endgame loop that currently relies too heavily on RNG drops and too little on smart crafting. Blue Items Might Become Endgame Pieces-But Only in Season 12 or Later In a surprising twist, developers hinted that blue items (magic items) may eventually get: Upgradable affixes Stronger, more focused stats A potential role in endgame builds This is a fascinating direction. In ARPG history, blue items were often niche but extremely powerful under specific conditions. Diablo 2 had god-tier blue wands and claws. Path of Exile uses blue bases for powerful fossils and meta-mod setups. But in Diablo 4? Blues are vendor trash. If blue items are going to compete with legendaries, their affixes need to be five to six times stronger-because they only roll two modifiers. A +3 or +4 skill roll on amulets would instantly shake up the meta and create high-value loot hunts again. Developers said this won't arrive in Season 11-but Season 12 is the earliest window. This could be the biggest itemization shake-up since release if executed well. Tower Rewards, Difficulty, and Realistic Push Targets The team also clarified new information about the Towers, Diablo 4's new Season 11 endgame activity. Key details: Rewards every 10 floors up to 150 Boss HP is being lowered after community backlash The top end (floors 120-150) is not realistically achievable for most players Realistically If you push Pit 130 → expect ~Tower 120 Tower 150 is not meant for anyone right now The scaling was wildly overtuned in early testingThe update helps, but the Tower is still the "hard push content" half of the game. The Pit, meanwhile, is expected to get its ownmajor rework in Season 12. Tower Leaderboards Reset Every 1-2 Weeks (Cosmetic Rewards Only) The seasonal leaderboard cycle is the clearest reward structure Diablo 4 has ever implemented: The Tower leaderboard resets every 1-2 weeks Top players earn "Halo" cosmetics Cosmetics are per character, not account-wide If you delete your seasonal character, the Halo is gone This is… awkward. If Diablo 4 refuses to add Rebirth (which would let players convert seasonal characters into eternal realm characters), then cosmetic rewards that disappear forever feel awful. Players want permanent trophies, not temporary participation ribbons. Rebirth would solve all of this-especially if Diablo wants players to chase new cosmetics every season. Waypoints Will Be Automatically Unlocked (Finally!) A pure quality-of-life win: waypoints will be unlocked automatically in new seasons. Strongholds remain ambiguous, but this is a great first step toward reducing early-season tedium. Diablo 4's New Direction: Depth Over Content Bloat Developers said something important: "Our goal is to add depth to existing content rather than overload the game with many activities." This is both good and concerning. Good because: Many current systems are shallow and need deeper progression The Pit, Nightmare Dungeons, and Helltides need meaningful complexity Concerning because: Players still crave new content Diablo 4 lacks the variety of POE-style mechanics Every season risks feeling like "one mechanic + recycled systems" Season 12 is rumored to include a Pit rework, possibly adding wild variants like: Goblin-only pits Cow level pits Chaos pits with randomized modifiers If done well, this is exactly the kind of "fun chaos" the game needs. The Biggest Bombshell: Diablo 4 PvP Might Finally Be Coming For many players, the biggest headline from the interview was the developer saying: "Anything is possible as far as PvP is concerned. The team is open to being more experimental." This is the first time since launch that Blizzard has given actual hope for structured PvP. Potential modes the community is begging for: Ranked 1v1 duels 2v2 arenas Clan vs. clan battles PvP ladders with cosmetic or unique rewards Seasonal PvP titles or Hall of Fame entries And the dream scenario: Top PvP players getting to design a seasonal unique item. This would instantly give Diablo 4 infinite replayability for PvP fans-something the game has desperately needed. The current Fields of Hatred sandbox is not enough. Structured PvP could transform Diablo 4 from a "90-hour-per-season" game into a permanent ARPG home. The team is finally open to it. And that's massive. Final Thoughts: Season 11 Looks Mid… But the Future Might Finally Be Bright Let's be honest: Season 11 on its own is not looking amazing. Chaos armor and Chaos powers from Season 10 are gone Power is nerfed across the board Vault Orbs are interesting, but not meta-defining Only the Tower stands out as major new content But the future-especially Season 12 and beyond-is suddenly promising: Masterworking may finally matter Sanctuary could get meaningful itemization depth Blue items may become BIS Pit reworks are coming The Tower is evolving And most importantly… PvP might actually happen For many longtime fans, PvP is the missing pillar of Diablo 4. And now that Blizzard is saying "anything is possible," players finally have something to look forward to beyond seasonal resets. Diablo 4 Products For Sale on MMOExp.com, buy diablo 4 currency, items, accounts, skins, boosting service and more. 365/24/7 online and enjoy a quality service, make an order now.

MMOexp-Skull and Bones: Best Electric + Toxic Sloop-of-War Setup Revealed

Every new season of Skull and Bones brings its own meta-defining gear, ship upgrades, and combat strategies-but this time, Ubisoft has delivered something truly special. The brand-new Sloop-of-War ship isn't just another mid-size vessel to add to your collection. It is, without exaggeration, a toxic-spreading monster, capable of melting World Tier 2 bosses in PvE and shredding frigates in PvP with terrifying ease. Fast, agile, and armed with some of the strongest poison and electric synergies ever introduced, this Sloop-of-War build turns you into one of the most dangerous captains in the Indian Ocean. Whether you enjoy faction wars, convoys, cutthroat cargo, or simply terrorizing rival fleets, this setup has the firepower and speed to dominate every encounter. And best of all-it has a secret mechanic that pushes its damage even further. Let's break down the full build, explain why it works so well, and show you exactly how to assemble this season's strongest hybrid-damage ship. Why This Sloop-of-War Build Is So Powerful This season's Sloop-of-War comes with all seven upgrade slots unlocked, enabling access to two of the best passive perks currently available: Plaguebringer This perk: Drastically increases poison damage Keeps poison uptime active longer Spreads explosions to other nearby ships within 300 meters Applies the new poison status effect faster The result? You're essentially turning every poisoned target into a floating bomb, detonating nearby ships as they cluster. Spite This perk: Deals passive damage every second to all poisoned ships within 300 meters Reduces incoming damage by 30% from poisoned enemies This is an incredible perk for clearing convoys, faction takeovers, and PvE events where enemies often group tightly. But it's just as powerful in PvP-apply poison once, and suddenly your foes hit you weaker while taking constant chip damage. Together, Plaguebringer + Spite create a toxic synergy that's devastating in large-scale fights. Whether in defense missions, convoy ambushes, or PvP brawls, you'll see dozens of damage numbers erupt all at once as entire groups melt. And as we'll explain later, this build has a "secret" that pushes your weapon boosts even higher. Choosing the Right Armor: PvE vs. PvP Your armor selection depends heavily on what you plan to do. Best PvE Armor: Buccaneer's Oath In PvE, you frequently sink multiple ships-sometimes dozens per session. Buccaneer's Oath gives: +25% weapon damage after every ship you sink +25% armor after each kill A stacking multiplier with no real cap In large enemy clusters, this turns your Sloop-of-War into an avalanche of exponential damage. It's the best choice for faction missions, event bosses, and any activity where multiple targets appear. Best PvP Armor: Nocturn Heart In Cutthroat Cargo or open-ocean PvP, you usually face 1v1 or 1v2 situations. That's where Nocturn Heart shines: Permanently boosts damage by 15% Active as long as you're above 75% hull This is extremely easy to maintain thanks to your ship's speed, evasiveness, and poison suppression of enemy damage. For PvP, this armor is far more reliable. Front and Rear Weapons: Leik 3s with Required Shock Ascension We run Leik 3s on the front and rear because they: Have strong base damage Become devastating once modified Sync perfectly with all electric + poison furniture However, the first ascension is critical: Ascension 1: Shock (Mandatory) This reclassifies Leik 3s as electric + toxic weapons-a key secret behind the build's damage multipliers. Once they qualify as both element types, they benefit from all the furniture boosts we'll cover later. Ascension 2-3 Options Pick any combination of: Amplified Toxic Shock Severity Second Storm All are viable. Severity is great for crits; amplified bonuses improve status damage; Second Storm adds lightning bursts. Broadside Weapons: Rockmouth Toxic Cauldrons These are the backbone of the build. The Rockmouth Cauldron provides: 75% bonus damage against poisoned enemies High AoE potential Excellent synergy with Plaguebringer + Spite perks Again, your first ascension must be Shock, ensuring the cauldrons receive electric and poison bonuses simultaneously. Recommended Ascensions: Shock (required) Amplified Toxic Severity Lethal (best-boosts weak point damage) Because you'll be aiming for weak points often, Lethal's value is enormous. Auxiliary Weapons: Mortar for PvE, Spirit Caller for PvP PvE Auxiliary: LaFleur Mortar One of the best boss-melting mortars Devastates clustered enemies Becomes nuclear with electric + toxic boosts Ascensions: Shock (mandatory) Amplified Electric Amplified Toxic SeverityPvP Auxiliary: Spirit Caller Perfect for Cutthroat Cargo: Reduces enemy speed by 50% Reduces armor by 20% Basically freezes pirate hunters in place while you escape with treasure It turns fast ships into slow targets and slow targets into sitting ducks. Ascensions: Noxious (needed for poison bonuses) Second Storm Furniture Setup: The True Secret Behind the Build Here's where the build becomes truly overpowered. The furniture arrangement layers dozens of bonuses at once, giving: Massive reload speed Huge weak point damage Electric damage multipliers Bonus damage after Storm Struck triggers Toxic resistance penetration This is why we modify every weapon to count as both poison and electric-so every furniture perk activates. Let's break it down. Major Slot: Siphon Furnace +10% damage to poisoned enemies Boosts projectile speed and range Works at all distances (unlike Stink Pot, which is range-limited) Plaguing Ward 7% reduced reload time 4% increased weapon damage Always active and extremely efficient Leapotin Schematics A sleeper pick that got buffed this season: +10% weak point damage Ignores 10% of enemy toxic resistance Makes poison far more lethal This change alone increased toxic builds' viability dramatically. Leaden Vault Array The new electric furniture piece provides: 6% faster reloads 8% bonus damage to Storm Struck enemies AoE electric boost for your LaFleur mortar Storm Struck triggers often in this build, making this piece very valuable. Charge Stores One of the most important bonuses: Your next attack after Storm Struck deals 50% extra damage +5% combined weapon damage This is monstrous burst potential during boss fights. Ram Rod Workshop 7% faster broadside reload time +7% secondary damage This heavily boosts your Rockmouth Cauldrons. Why This Build Is So Strong Once fully assembled, this Sloop-of-War gains: 54%+ bonus damage across all weapons 20% reduced reload speeds 75% bonus damage from Rockmouth Cauldrons vs poisoned targets 10% weak point bonus 50% burst damage after Storm Struck Wide-area poison explosions Storm Struck and poison simultaneously applied In gameplay, this means: Massive damage numbers everywhere Instant convoy clears Bosses melt in seconds PvP chases become trivial Defense and faction war objectives get cleared easily This is one of the best hybrid builds in Skull and Bones history. Final Thoughts If you love high DPS, fast rotations, and explosive chain reactions, this Sloop-of-War toxic build is going to be your new main. It's incredibly fun, flexible across all content, and perfectly tuned to this season's loot and mechanics. With the right furniture, the correct ascensions, and thoughtful armor choices, you'll have a ship capable of obliterating bosses, sinking rival players, and tearing apart entire fleets. Skull and Bones Products For Sale on MMOExp.com, buy sab currency, items, accounts, skins, boosting service and more. 365/24/7 online and enjoy a quality service, make an order now.

MMOexp-POE: The Most Profitable Week 1 Farming Builds Revealed

With the new League right around the corner, players are already mapping out their currency strategies, farming routes, and-most importantly-their league starter builds. While hardcore and SSF players have entirely different priorities, this guide focuses on softcore trade for Week 1 of the new Path of Exile League. The goal is simple: maximize early-game progression, farm efficiently, and snowball into high-value currency routes before the market stabilizes. The updated Week 1 Softcore Trade Tier List breaks down into five categories: S-Tier: Top-tier builds for early progression and profit. A-Tier: Nearly as strong, but slightly slower or more gear-dependent. Specialized Builds: Focused strategies for specific farming content. Scaling Builds: Late-game monsters that aren't ideal for League start. Honorable Mentions: Reliable, fun builds that just miss the top cut. S-Tier Builds-The Kings of Week One 1. Attack Wanderer (Kinetic Rain / Kinetic Blast) No surprise here-Attack Wanderer sits firmly at the top. With the new Kinetic Rain skill expected to fix the classic single-target weakness of wand builds, Wanderer may be the most well-rounded starter of the entire patch. Even if the new skill underperforms, Kinetic Blast and Power Siphon remain staples with some of the best clear speed in the game. Why it's S-Tier: Insane clear speed perfect for Breach farming. Flexible ascendancies: Deadeye, Raider, Pathfinder, Berserker, and even Shadow variants. Scales extremely well into both mid- and late-game content. Meta popularity: almost every top racer or content creator (Jung, Palsteron, Rut, and others) is running some form of Wanderer this League. If you want to blast maps, print currency, and melt bosses without complex gearing, this is your go-to. 2. Earthshatter Slammer The returning king of day-one progression. Even after minor nerfs, Earthshatter remains unmatched for leveling, boss rushing, and early Atlas completion. Popularized by top racers like Ben and Alkaiser, Earthshatter's raw efficiency in solo progression keeps it permanently glued to S-tier. Why it's S-Tier: Fast, easy leveling with no rare gear required. Dominant bossing with minimal investment. Great synergy with Breach and Ultimatum content due to strong AOE and knockback. Perfect transition build: easily evolves into a Strength-stacking Juggernaut or Earthbreaker setup later. This is the ideal "safe, fast, and powerful" league starter-perfect for anyone wanting a smooth start without relying on market RNG. 3. Cast When Stunned Chieftain (Ultimatum Specialist) This might be the most niche S-tier build on the list, but for good reason. If you're planning to live inside Ultimatums and Simulacrums, this is the single best build for the job. Built around automatic spell triggering and layered tankiness, the Cast When Stunned Chieftain thrives where other builds crumble. Why it's S-Tier: Specifically tuned for Ultimatum farming, the top Week 1 profit strategy. Massive survivability in tight arenas with constant incoming damage. Not new-player friendly, but extremely rewarding for veterans who follow guides like Miracles' CWStun setup. Top-tier income potential if Ultimatum remains untouched by balance changes. Just remember: this is not a general-purpose build-it shines only in Ultimatums and Simulacrums. A-Tier Builds-Excellent, Just a Step Behind 1. Cobra Lash / Venom Gyre Pathfinder This poison-based throwback build remains a powerhouse thanks to its clear speed, Breach efficiency, and strong scaling. While it technically could sit in S-tier, the uncertainty around the Hand of the Fervent (a key Breach unique) keeps it slightly lower for now. Why it's A-Tier: Top-tier clear speed for Breach farming. Smooth scaling from low to mid investment. Flexible transitions into Ward Stacker setups later. Potential sleeper pick if drop rates for its unique stay high. If you want to blend fast mapping with satisfying, screen-wide poison explosions, Cobra Lash and Venom Gyre are both deadly and stylish. 2. Seismic Trap / Pyroclast Miner Still an absolute workhorse of early progression, Seismic Miner continues to dominate when it comes to boss rushing and Uber farming. It may require a few uniques for optimal damage, but its raw efficiency remains unmatched for progressing through Acts and early Atlas. Why it's A-Tier: Strong bossing potential and fast progression. Great for Breach and Expedition, thanks to overlapping AOE coverage. Proven track record used by top racers like Aeroplane and FearlessStumble. It's not flashy, but it's a steady path to early wealth and late-game transition options.3. Viper Strike / Cobra Mamba Pathfinder Another poison build that thrives on low-budget scaling. While not the fastest clearer, Viper Strike offers incredibly high single-target DPS and excellent synergy with Pathfinder's flask uptime. Why it's A-Tier: Very strong damage per investment. Decent clear speed, excellent bossing. Comfortable for casual players due to its simple mechanics. If you want a build that melts bosses without complicated mechanics, this one's for you. 4. Smite Slayer A fan favorite that refuses to die. Smite Slayer offers strong clear, solid defenses, and a satisfying melee playstyle that recalls the glory days of Lancing Steel. Its simplicity and balance make it a reliable choice for newer players who want to farm effectively without relying on specific uniques. 5. Arc Mage / Archmage Hierophant For players who like big numbers and flashy visuals, Archmage builds are still excellent league starters. Despite a few mana-scaling changes, this archetype-championed by SpicySushi-remains one of the fastest to rush Uber bosses and clear high-tier maps. Why it's A-Tier: One of the best Uber rushers early in the league. Incredible scaling with modest gear. Fun to play and extremely explosive visually. 6. Tornado Shot / Lightning Arrow Deadeye The classic Deadeye bow archetype stays strong this league, though slightly weaker due to spell suppression nerfs. Lightning Arrow still dominates in clear speed and feels great for Breach, but it's much squishier now. Perfect for skilled players who can dodge and reposition well. Specialized Builds-Focused Profit Strategies These aren't general-purpose league starters-they're hyper-focused on specific farm types. Boss Farmers: Great for fast players who can hit four stones within days. Penance Brand, Seismic Traps, and Minions dominate here for Uber carry selling. Sanctum Runners: Still viable, though niche. Penance Brand or Beacon of Madness are the go-tos for "Sanctum-only" play. Ultimatum Farmers: Cast When Stunned Chieftain remains king here. Expedition Farmers: Any DOT-based build like RF Chieftain or Poison Concoction Pathfinder performs best. Heist Runners: Toxins and Beacon of Madness Pathfinders are the top picks, especially after Heist buffs this patch. Scaling Builds-Late-Game Powerhouses (Not for League Start) These builds become unstoppable with currency but are painful to start with: Strength Stackers (Earthshatter Juggernaut / Smite Berserker): Eventually reach absurd damage but need multiple uniques and crafted gear. Int Stackers (Lightning Strike / Wander Hybrids): Can break the game with investment but cost a fortune early on. Armor Stackers: Overpowered at endgame, but resource-hungry and slow to start. Pro tip: if you plan to transition into one of these, start as Earthshatter Slammer or Attack Wanderer to build your foundation. Honorable Mentions-Still Great League Starters These builds might not dominate the meta, but they remain proven and fun: Righteous Fire (RF Inquisitor): The ultimate "dad gamer" build-safe, consistent, and supported by Pox's legendary guides. Eviscerate Champion: Slower, but very tanky and satisfying melee playstyle. Ice Strike / Lightning Strike Raider: Reliable with solid clear, great for leveling. Siege Ballista Pathfinder: Pew's detailed guide keeps it relevant and smooth to start. Poison Brand Occultist: A new experiment, but early testing looks promising. Final Thoughts-The Week 1 Meta Outlook Week one in Path of Exile is all about speed, efficiency, and flexibility. Whether you want to blast through Breach maps, dive into Ultimatums, or rush Ubers, the game rewards builds that adapt quickly and farm without friction. If you want the best possible start, Attack Wanderer, Earthshatter Slammer, and Cast When Stunned Chieftain lead the pack. But if you prefer something more niche or creative, there are plenty of strong A-tier and specialized options to match your playstyle. Path Of Exile Products For Sale on MMOExp.com, buy POE currency, items, accounts, skins, boosting service and more. 365/24/7 online and enjoy a quality service, make an order now.

MMOexp-Elden Ring: The Ultimate Greatsword Crouch Poke Build That Dominates PvP

In the ever-expanding world of Elden Ring, strength builds have always carried a certain raw, primal appeal. There's something inherently satisfying about swinging an enormous weapon that can flatten enemies and stun bosses alike. And with the Shadow of the Erdtree DLC pushing the limits of both build creativity and combat strategy, players are once again experimenting with every mechanic the game has to offer. This deceptively simple attack, when optimized, becomes one of the fastest and deadliest tools in a duelist's arsenal. Let's break down what makes this setup so devastating, how to build it effectively, and how it performs in real combat. Why the Greatsword? The Greatsword has been a fan favorite since Elden Ring's launch, not only for its iconic design (inspired by Guts' Dragon Slayer) but also for its surprisingly balanced move set. As one of the pure Colossal Swords, it's slower than a regular greatsword but hits exponentially harder. Despite its size, the crouch poke of the Greatsword has near-instant startup frames, allowing skilled players to punish panic rolls, interrupt attacks, or roll-catch opponents mid-dodge. The Core Concept-Maximize Crouch Poke Damage At the heart of this build is one simple goal: make the crouch poke as lethal as possible. Talisman Setup 1.Spear Talisman-Boosts counterattack damage from thrusting attacks, perfect for the Greatsword's crouch poke which counts as a pierce-type move. 2.Two-Handed Sword Talisman-Increases overall damage by 10% when you two-hand your weapon. 3.Rellana's Retaliatory Crest (Retaliatory Cross Tree)-Further enhances crouch attacks, making each poke hit even harder. 4.Bull-Goat's Talisman (Optional)-Provides poise stability if you prefer to trade hits rather than dodge. Armor Choices Each piece grants a +2% increase in damage, which might not sound like much individually but stacks significantly across four armor pieces. Combined with his other buffs, this leads to an enormous power spike. He also incorporates Rellana's armor piece for an additional crouch attack buff, creating an almost unfair synergy. Buffs and Consumables To push things even further, Chase layers Exalted Flesh and Uplifting Aromatic, both of which amplify physical attack power. With both buffs active, his attack rating climbs to 1,197 before even applying weapon grease. Once he adds a coating, such as Flame Grease or Magic Grease, his Greatsword hits a staggering 1,340 total damage output-and that's before factoring in counter hits or talisman bonuses. The build uses a Heavy Infusion to capitalize on pure Strength scaling, ensuring every swing benefits fully from the player's stats. Ash of War-Quickstep or Royal Knight's Resolve While many strength builds rely on tanking and trading, this one thrives on agility and unpredictability.This mind game adds a psychological layer to the build that keeps PvP opponents guessing. Alternatively, for players who prioritize burst over deception, Royal Knight's Resolve can replace Quickstep. When timed correctly, this skill doubles your next attack's power-meaning a fully buffed crouch poke can one-shot glass cannon builds or chunk tankier opponents for massive damage.Stat Allocation This is a pure Strength build, focusing entirely on maximizing the weapon's raw damage.The rest of his stats follow a traditional melee layout: Vigor: Around 55–60 for survivability. Endurance: Enough to wear heavy armor and roll effectively. Strength: 80 (or as high as possible with the Heavy infusion). Dexterity, Intelligence, Faith, Arcane: Kept minimal unless required for weapon or buff usage. This stat spread prioritizes raw power and poise over spell versatility or hybridization. PvP Invasions and Gameplay Highlights The crouch poke shines in narrow corridors, where enemies have limited dodge space and are forced into trading situations. The environment works perfectly for his setup: tight hallways, aggressive invaders, and a host relying on panic rolls. One delayed crouch poke catches two phantoms simultaneously, nearly deleting both with a single attack. Later, in Crumbling Farum Azula, Chase faces opponents wielding katanas and spell weapons. Quickstep becomes his best friend here, letting him sidestep Flame Strike animations and punish instantly with delayed pokes. Even high-agility light rollers can't fully escape the delayed crouch timing, resulting in consistent roll catches and massive counter damage. He also demonstrates the build's PvE potential by testing it against Freya, one of the DLC's new bosses. Despite Freya's relentless aggression, the Greatsword's crouch poke allows Chase to maintain poise and land safe, high-damage trades. With counter-hit bonuses active, the Greatsword shreds through boss health in a fraction of the usual time. Tactical Depth-More Than Just Power What makes this build truly special isn't just its absurd damage-it's the psychological warfare it brings to PvP. Many players see a colossal sword and expect slow, predictable swings. The crouch poke flips that expectation entirely. By chaining Quickstep, crouch attacks, and delayed timings, you constantly manipulate your opponent's dodge rhythm. If they expect a fast poke, delay it. If they hesitate, quickstep in and strike instantly. This alternating rhythm forces panic rolls, and as Chase demonstrates, that's where the Greatsword becomes lethal. It's also surprisingly stamina-efficient. Compared to jumping attacks or fully charged heavies, crouch pokes cost less stamina and recover faster, allowing for longer engagements without being punished for exhaustion. Strength Build vs. Hybrid Alternatives By focusing entirely on physical scaling, the build achieves a consistency that hybrids can't match. No reliance on buffs that can be dispelled, no split damage penalties-just pure, unrelenting force. Players who prefer a slightly more defensive approach can swap Quickstep for Lion's Claw or Flaming Strike, adding poise-breaking potential or elemental versatility. However, for PvP duels and invasions, Quickstep remains the superior choice for its deceptive mobility. Final Thoughts-The King of Colossals He's tested similar builds using the Zweihander, but while the Zweihander offers unique heavy attack potential, it lacks the raw efficiency and speed of the Greatsword's crouch poke. In the hands of an experienced player, this move becomes a win condition on its own-capable of overwhelming even experienced duelists. Whether you're tackling DLC bosses or diving into PvP invasions, this build embodies everything that makes Elden Ring's combat great: risk, reward, precision, and raw spectacle. It's a love letter to strength builds everywhere-a reminder that sometimes, all you need is one perfectly timed poke to win the fight. So grab your Greatsword, stack your buffs, and step into the arena. The crouch poke meta isn't just alive-it's thriving. Elden Ring Products For Sale on MMOExp.com, buy elden ring currency, items, accounts, skins, boosting service and more. 365/24/7 online and enjoy a quality service, make an order now.

MMOexp-Skull and Bones: Fire and Frost Unite – The Snow Build That Rules the Seas

The seas are alive again, and this time, the spotlight is on one of the most beautifully cursed ships in Skull and Bones-The Snow. With its haunting new skin, icy aesthetic, and bracing-based combat mechanics, this vessel isn't just a ship-it's a floating fortress of vengeance. In today's breakdown, we'll dive deep into the ultimate Snow build, covering weapons, armor, furniture, and combat strategy-everything you need to turn this ghostly galleon into a burning beacon of destruction. The Essence of The Snow-Power Through Bracing For those new to the Snow, this ship's core identity revolves around bracing-the defensive maneuver that lets captains absorb incoming damage and immediately strike back harder than ever. Its key perk is Tenacity, which passively regenerates 5% brace strength per second while bracing. Add in a 150% brace strength increase and 100% brace recovery boost, and you've got a ship that turns every defensive stand into an opportunity to counterattack. But that's only the beginning. The Snow also wields Vindictive, one of the most potent offensive passives in the game. Every time you brace, you gain a 20% weapon damage buff for 20 seconds, with no cooldown. This means you can repeatedly trigger it, chaining brace after brace for an almost constant damage surge. The Snow's entire combat rhythm revolves around this cycle: brace, retaliate, and burn everything that floats. The Ash Breaker Loadout-Fire, Fury, and Vulnerability Now let's talk firepower-because this ship doesn't just defend, it annihilates. The Snow's setup features Ash Breakers on every side, each blessed by the Priest Safera to enhance burning damage and stack the Vulnerable status effect faster. When combined with the Snow's offensive loop, you get a terrifying blend of defense and devastation. Front Cannons: 6,412 damage per shot, with Combustion, Siege, and Amplified Burning affixes. Port Cannons: 6,569 damage, same affixes for maximum fire buildup. Starboard Cannons: 6,593 damage with the same burning-focused trio. Stern Cannons: 6,187 damage, with Combustion, Siege, and Soul Mending for sustain. Each Ash Breaker shot ignites targets, builds Vulnerability, and deals amplified burn damage-turning enemy hulls into floating infernos. Against both ships and forts, this combination melts through armor faster than almost any other bombard in the game. Auxiliary Weapon-The Warhammer For the auxiliary slot, this build uses the Warhammer, a devastating long-range rocket system that rains fiery destruction from the heavens. It's a destructive weapon with 25,282 base explosive damage, rolling with Combustion, Amplified Burning, and Soul Mending. The Warhammer's sheer blast radius makes it ideal for clearing grouped ships or fortifications before moving in for the kill. If you've ever wanted to see the sea itself light up, the Warhammer is your tool. It fits perfectly with the Snow's burning theme, adding consistent AoE pressure while also triggering Soul Mending for passive healing. Armor Setup-The Nocturn Heart R Survivability is critical when bracing is your bread and butter. That's where the Nocturn Heart R armor comes in. It offers high endurance through Strength and Double Maintenance, boosting brace strength by 2,400 and providing continuous hull regeneration-175 and 180 HP per second respectively. Together, these bonuses allow the Snow to tank volleys that would sink lesser ships. While the Snow thrives on aggression, this armor ensures you're never caught off guard. Whether you're dueling another captain or soloing a fortified outpost, your bracing uptime and recovery make you practically unbreakable. Furniture Choices-The Details That Define Victory Furniture is where the Snow build truly comes alive, turning good stats into a perfect combat engine. Here's the setup and some viable alternatives: Worm's Breath Turner (Major Furniture) A fan favorite-and for good reason. It massively enhances broadside performance, increasing damage output while synergizing beautifully with burn builds. If you don't have it, try Build Fire Barrels: +5% broadside weapon damage and +10% secondary broadside damage. Another great alternative is Artellier De Curvage: Reduces incoming secondary damage by 24% while above 50% hull health. Increases threat generation by 15% (perfect for plundering runs). Adds +10% weapon damage and +100 armor rating. These options keep you tanky and dangerous, no matter your furniture collection. Bombard Minisery +10% bombard damage. +8% damage to structures. +5% increased repair from repair weapons (synergizes with Soul Mending). This piece strengthens both offense and sustain, perfect for long plunder engagements.Ammo Priming Bench A crucial piece for siege-focused ships like the Snow. +20% structure damage for siege weapons. +18% increased repair when over 160 meters away. +4% overall weapon damage for siege weapons. +7% extra hull repair. +10% projectile speed for siege and repair weapons (excluding Sea Fire & auxiliary weapons). This ensures your bombard shots land faster and hit harder, giving you a consistent edge in both PvE and PvP fights. Ramrod Workshop Decreases reload time of broadside weapons by 7%. Increases secondary damage dealt by broadsides by 7%. That faster reload means more fire uptime-and since the Snow thrives on constant pressure, every second counts. Bombard Works One +19% secondary bombard damage. Perfect for pure bombard setups like this one-it's simple, direct, and devastating. Gunpowder Bench One +10% damage to enemies afflicted by Ablaze. Works on ships and structures alike. Since the Snow constantly inflicts burn, this furniture piece guarantees permanent bonus damage. It's the perfect cherry on top of a combustion-heavy setup. Combat Strategy-Turning Defense into Destruction This ship's gameplay loop is elegantly brutal: brace, retaliate, burn, and repeat. You'll often find yourself taking a hit on purpose, just to trigger Vindictive and unleash your amplified Ash Breakers for another cycle of flaming carnage. When soloing forts-something this build excels at-the pilot recommends starting on the right side, taking out the defensive guns, then swinging left to dismantle the remaining emplacements. The Warhammer's rockets can level entire walls before enemies even react. Once defenses are down, it's a matter of circling, bracing against incoming volleys, and burning everything to the ground. With proper bracing rhythm, your ship never feels fragile-it feels relentless. The Ghost of the Snow-A Ship of Legends Beyond its stats and damage numbers, the Snow carries a haunting, poetic aura. As its cannons roar and its hull glows red from heat, the ship feels alive-a cursed machine bound by flame and vengeance. These haunting lines perfectly capture the Snow's identity-not just a ship of war, but a phantom of the sea, reborn through fire. Whether you're raiding forts or hunting down rival captains, the Snow doesn't just fight-it haunts. Final Thoughts-Why the Snow Is a Must-Try The new Snow skin isn't just a cosmetic-it's a statement. It transforms one of the most mechanically satisfying ships in Skull and Bones into a fiery juggernaut with personality and presence. This build's balance between defense, sustain, and overwhelming firepower makes it one of the best all-around setups currently possible. Whether you're farming plunder, storming forts solo, or dueling in open seas, the Snow delivers relentless performance and style. 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