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Yucca195: Path of Exile 3.6: Comprehensive Project Guide from Bale's blog advertisement


Path of Exile 3.6: Comprehensive Project Guide from Bale's blog advertisement

23 Apr 2019 in 08:44am
In the “Path of Exile” project, new alliances mean new items, and some alliances even provide players with new ways to create items. Grinding Gear Games was unable to clarify their intentions because of its name Synthesis. We are sure that you are curious about new projects and project creation methods, so you can read the following and learn more.

The whole part of the whole

In Path of Exile: Synthesis, new types of projects and new ways of creating projects are complex. The former is the so-called broken item, which is the POE Items or POE Currency cannot be changed. These broken items can be obtained in the memory area of Acts and in the memory of Memory Nexus. Although they can be used alone, their ultimate goal is to become an alliance: synthesis. This is done by combining three broken projects together, and the resulting project is called a synthetic project.

There are a number of factors that affect the properties of the generated Synthesized Item. The first is the basic project of the synthetic project, depending on the broken items used. If the basic item type of all broken items used is different, the RNG will be determined accordingly. If two or all of the broken items share the same basic type, the synthesized item is very similar to the item used.

As for the grade of the item, it is determined by the highest level of broken items used in the synthesis. Therefore, it is best to use a high-level crushing project when making a synthetic project. This is good for synthetic items. In addition, you can also invest in two low-level projects and one advanced project to help you save on high-level projects instead of putting them all together.

Of course, some things are changed through Path of Exile Currency and POE Currency , you can learn specifically in the game.

About power and other statistics in numbers

Next will be the number of fracture models the composite project has. This depends on how many fracture models the fractured article used in the synthesis project. If they all have the same number of mods, the composite project will have the same number of mods as the three projects used.

However, at the same time, to avoid using only one or fewer broken mods instead of one or two broken items you use, make sure they all have the same number of mods.

By number

For those fracture models that will be transferred to the synthetic project, it will depend on the RNG. To increase your chances of getting the mod you want, get as many broken items as possible to share the same number of mods. Using this approach, you can choose the mode in which you want to composite your project, eliminating the hassle of using the exact modifiers you want and even the set of modifiers to find a particular project.

Now, when it comes to the value of an implicit mod that a synthetic project has, it depends on all mod-implicit or other properties of a particular property in all broken terms. For example, if the composite project will have a life model, if the broken project has a total of no life, then the synthetic project is also the same.

Path of Exile: After synthesis, the player will eventually have the opportunity to put together the project that best suits them, while reducing the impact of RNG. If they are right, that is. Well, with these guidelines, you will definitely have a better gaming experience.

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