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Emilylowes: They were a support class


They were a support class

16 Jun 2023 in 10:43am
They were a support class that could Dark And Darker Gold would weapons like a fighter and still have abilities to let them hold their own by themselves, however the way the abilities and stats of the class were balance essentially meant you were sneaking avoiding any form of conflict until the end which only tells the developers that the class was not in a state to be able to hold its own in comparison to the other classes.

If they wanted to deliver Early Access with longer-term play periods/wipes, they need to implement:

- The Class Trainer system, to address pretty severe design issues with classes and to get meaningful feedback on it ASAP.

- The sub-stats for Resourcefulness & Knowledge (Item Identification, Magical Interaction Speed, Equip Slots, Carrying Capacity, Utility Effectiveness, etc); these not being in the game are a HUGE problem for half of the classes.

- A better weight/encumbrance system than the one we have now, ideally with the bag system (Quivers are probably THE most requested feature from the community).

- A more polished 3-floor dungeon, and finally going through with loot nerfs that keep being incrementally rolled back.

- At least barebones questing.

- Bard, but actually playable.

And they'd need to at least create some kind of roadmap/confirmation for:

- PvE combat/AI improvements.

- Warlock's release (Ideally not another 'proof of concept' inclusion)

- New, properly designed versions of Crypt and Inferno, as well as their associated floor bosses.

- A proper item-generation or affix system for magical equipment.

- Improvements to attribute scaling and damage math across the board.

- Any changes or additional systems for the player-side economy (durability, extract-to-retrade restrictions, market/auction house slots, etc)

- How feature-complete the game needs to be before IronMace is comfortable buy Darker Gold addressing balance issues directly.

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