MMOexpshop: Back in the afternoon dying everywhere els
Back in the afternoon dying everywhere els
16 Jan 2020 in 04:17am
Well as you can see from the other comments, I am taking in lots of suggestions from all kinds of all OSRS gold players. Pvmers, pkers, maxed and non-maxed. What is your grief with the idea? As someone who'd mostly play to do a little bit of pking back in the days before EoC, it was the best aspect of runescape for me. You got the kill along with the loot then had to risk perishing carrying all that out rather than perishing to any pjers. Or the times of bounty hunter when murdering whoever I desired would put me on a 3 minute timer at which I could not leave the crater!
Back in the afternoon dying everywhere else on runescape could provide you a moment or so to get back to location and get your stuff back, then gravestones were implemented and we can find a whole damn hour or something to go get our stuff. Personally, I feel like this entire stance on keeping everything secure has had its effect on the economy of runescape because items are not lost or individuals are not needing to purchase things over again because of a passing, in or beyond the wilderness. We have that the RoD that makes passing completely irrelevant in tier pvm. You're able to choose what I say and maybe think I am wrong, but overall keeping runescape players safe from any real consequences for mishaps or errors is bad game design.
It is a good point, and my argument is that the price of equipment. In the pre-eoc days, the most expensive thing you would hazard is dclaws I think. Assessing the cost of dying in the wilderness has changed from a few hours of rebuilding weeks. Likely because the main target group has grown up and have significantly less time to actually play with runescapes. Many MMO's runescape playerbase are 20's+ people.
But your points are definitely legitimate, and I dont need to discredit any component of it. However looking at the current state of the wilderness (nearly completely dead and left by Jagex), I think a change could be beneficial.Dangerous things do not disturb mepersonally, unreliable things do. For example - At one stage for a mining breaker they threw out the idea of high level ore only being available in the bottom of a shaft, which had an opportunity to buy RuneScape gold to collapse and kill you. That is in-ideal, because (atleast in the time) it seemed really RNG. Perhaps it collapses it doesn't. Deaths are not liked by any one they can not control, but least of HCIM.
Back in the afternoon dying everywhere else on runescape could provide you a moment or so to get back to location and get your stuff back, then gravestones were implemented and we can find a whole damn hour or something to go get our stuff. Personally, I feel like this entire stance on keeping everything secure has had its effect on the economy of runescape because items are not lost or individuals are not needing to purchase things over again because of a passing, in or beyond the wilderness. We have that the RoD that makes passing completely irrelevant in tier pvm. You're able to choose what I say and maybe think I am wrong, but overall keeping runescape players safe from any real consequences for mishaps or errors is bad game design.
It is a good point, and my argument is that the price of equipment. In the pre-eoc days, the most expensive thing you would hazard is dclaws I think. Assessing the cost of dying in the wilderness has changed from a few hours of rebuilding weeks. Likely because the main target group has grown up and have significantly less time to actually play with runescapes. Many MMO's runescape playerbase are 20's+ people.
But your points are definitely legitimate, and I dont need to discredit any component of it. However looking at the current state of the wilderness (nearly completely dead and left by Jagex), I think a change could be beneficial.Dangerous things do not disturb mepersonally, unreliable things do. For example - At one stage for a mining breaker they threw out the idea of high level ore only being available in the bottom of a shaft, which had an opportunity to buy RuneScape gold to collapse and kill you. That is in-ideal, because (atleast in the time) it seemed really RNG. Perhaps it collapses it doesn't. Deaths are not liked by any one they can not control, but least of HCIM.
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